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<blockquote data-quote="Iron Sheep" data-source="post: 1447740" data-attributes="member: 4965"><p>Like a number of other people in this thread, my homebrew campaign takes place in a very small area: the PCs are at about 11th level and haven't travelled more than about 4 days travel from the city where they started. You can pack a lot in a small area without too much difficulty.</p><p></p><p>However the campaign may be about to expand significantly: the PCs are just now getting their hands on spells like <em>teleport</em>, <em>wind walk</em> and <em>transport via plants</em>. Up to this point, I've been able to make a journey of a few days a story, and swift travel something dramatic (like the time the druid flew overnight in eagle form from the hinterlands to the island-capitol to summon help). I think that this might change suddenly, since it just did in our other game.</p><p></p><p>So a micro-campaign might be good for low- to mid-level stuff; but beyond that I think it doesn't matter. The players don't see the small-scale stuff anymore, and having a bigger world out there for them to interact with might be a good idea.</p><p></p><p>Mind you, we've been playing for almost a year and a half now, about 16 hours a month, and the PCs are at about 10th level, so maybe it'll work well for that length of campaign.</p></blockquote><p></p>
[QUOTE="Iron Sheep, post: 1447740, member: 4965"] Like a number of other people in this thread, my homebrew campaign takes place in a very small area: the PCs are at about 11th level and haven't travelled more than about 4 days travel from the city where they started. You can pack a lot in a small area without too much difficulty. However the campaign may be about to expand significantly: the PCs are just now getting their hands on spells like [I]teleport[/I], [I]wind walk[/I] and [I]transport via plants[/I]. Up to this point, I've been able to make a journey of a few days a story, and swift travel something dramatic (like the time the druid flew overnight in eagle form from the hinterlands to the island-capitol to summon help). I think that this might change suddenly, since it just did in our other game. So a micro-campaign might be good for low- to mid-level stuff; but beyond that I think it doesn't matter. The players don't see the small-scale stuff anymore, and having a bigger world out there for them to interact with might be a good idea. Mind you, we've been playing for almost a year and a half now, about 16 hours a month, and the PCs are at about 10th level, so maybe it'll work well for that length of campaign. [/QUOTE]
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