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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="Aeric" data-source="post: 3124612" data-attributes="member: 17012"><p>Hooray for fudging encounter distances! Burn your [strike]bras[/strike] battlemaps! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>After suffering through two campaigns that were very heavy on the dungeon crawl, I have decided that my next campaign will have very few dungeons, and of those dungeons that do exist, I will not be drawing out the map (or describing the layout in enough detail for the players to map it, i.e. "a 20' long, 5' wide corridor," etc.) be glossing over every room that doesn't have something interesting in it. There's no worse feeling than entering an empty dungeon room. What a waste of time! Instead, I will say "after about an hour of searching through various empty rooms, uninhabited barracks, and the like, you encounter...." It make take a bit of control out of the players' hands, but in the long run I think the game will benefit from it.</p></blockquote><p></p>
[QUOTE="Aeric, post: 3124612, member: 17012"] Hooray for fudging encounter distances! Burn your [strike]bras[/strike] battlemaps! :) After suffering through two campaigns that were very heavy on the dungeon crawl, I have decided that my next campaign will have very few dungeons, and of those dungeons that do exist, I will not be drawing out the map (or describing the layout in enough detail for the players to map it, i.e. "a 20' long, 5' wide corridor," etc.) be glossing over every room that doesn't have something interesting in it. There's no worse feeling than entering an empty dungeon room. What a waste of time! Instead, I will say "after about an hour of searching through various empty rooms, uninhabited barracks, and the like, you encounter...." It make take a bit of control out of the players' hands, but in the long run I think the game will benefit from it. [/QUOTE]
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