Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Microlite20 : the smallest thing in gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="greywulf" data-source="post: 3151690" data-attributes="member: 4285"><p>Yes, 100% judgement call - I'm a firm believer that There Is More Than One Way To Do It (TIMTOWTDI), though a little guideline or two wouldn't hurt, I guess.</p><p></p><p>Here are the skills from the d20 SRD and their Microlite20 equivalents:</p><p></p><p>The four skills in Microlite20 are Physical (phys), Subterfuge (sub), Knowledge (know) and Communication (com), so..........</p><p></p><p>Appraise - com+MIND</p><p>Balance - phys+DEX</p><p>Bluff - com+MIND</p><p>Climb - phys+DEX or STR, whichever is highest</p><p>Concentration - doesn't apply. GM's fiat applies</p><p>Craft - it's an out of game thing. No one /ever/ crafts things in-game, so it's a redundant skill. Alternatively, know+DEX</p><p>Decipher Script - know+MIND or com+MIND</p><p>Diplomacy - com+MIND</p><p>Disable Device - sub+MIND or sub+DEX</p><p>Disguise - sub+MIND</p><p>Escape Artist - sub+DEX or sub+STR, depending on what you're escaping out of</p><p>Forgery - com+DEX</p><p>Gather Information - com+MIND</p><p>Handle Animal - com+MIND or com+STR if the animal is bigger than you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Heal - know+MIND</p><p>Hide - sub+DEX</p><p>Intimidate - could be phys+STR, or sub+MIND or com+STR. You choose</p><p>Jump - phys+STR (long jump) or phys+DEX (high jump)</p><p>Knowledge - know+MIND</p><p>Listen - sub+MIND</p><p>Move Silently - sub+DEX</p><p>Open Lock - sub+DEX</p><p>Perform - com+MIND, though it could be DEX if you're juggling, or STR if you're a weightlifter</p><p>Profession - com+MIND, usually</p><p>Ride - com+DEX</p><p>Search - sub+MIND</p><p>Sense Motive - com+MIND</p><p>Sleight of Hand - sub+DEX</p><p>Speak Language - doesn't apply. You either know the language or you don't. Alternatively, com+MIND to understand subtle nuances, I guess</p><p>Spellcraft - MIND only</p><p>Spot - sub+MIND</p><p>Survival - phys+STR to suyrvive, or sub+DEX or STR to hunt stuff. </p><p>Swim - phys+STR</p><p>Tumble - phys+DEX</p><p>Use Magic Device - you can either use it, or you can't. GM fiat. Alternatively, MIND only</p><p>Use Rope - no, never ever. Use Rope is a DEAD SKILL. This skill is dead. It has passed the mortal coil (of rope). Use phys+DEX if you must, but don't say I didn't warn you.</p><p></p><p>Hope that helps. I'm sure there'll be some combinations up there you'd do differently. That's cool too.</p><p></p><p>What we did was just wing it, and decide skill rolls on the fly. That's how it's intended, anyhow. For example: A rogue knocks out a guard using sub+STR, and then convinces the chambermaid to let him pass with a sneaky bribe (com+DEX for it to change hands unseen). He makes it into the cellar disguised as a cook (sub+MIND), and the game continues. I'm sure you get the idea.</p></blockquote><p></p>
[QUOTE="greywulf, post: 3151690, member: 4285"] Yes, 100% judgement call - I'm a firm believer that There Is More Than One Way To Do It (TIMTOWTDI), though a little guideline or two wouldn't hurt, I guess. Here are the skills from the d20 SRD and their Microlite20 equivalents: The four skills in Microlite20 are Physical (phys), Subterfuge (sub), Knowledge (know) and Communication (com), so.......... Appraise - com+MIND Balance - phys+DEX Bluff - com+MIND Climb - phys+DEX or STR, whichever is highest Concentration - doesn't apply. GM's fiat applies Craft - it's an out of game thing. No one /ever/ crafts things in-game, so it's a redundant skill. Alternatively, know+DEX Decipher Script - know+MIND or com+MIND Diplomacy - com+MIND Disable Device - sub+MIND or sub+DEX Disguise - sub+MIND Escape Artist - sub+DEX or sub+STR, depending on what you're escaping out of Forgery - com+DEX Gather Information - com+MIND Handle Animal - com+MIND or com+STR if the animal is bigger than you :) Heal - know+MIND Hide - sub+DEX Intimidate - could be phys+STR, or sub+MIND or com+STR. You choose Jump - phys+STR (long jump) or phys+DEX (high jump) Knowledge - know+MIND Listen - sub+MIND Move Silently - sub+DEX Open Lock - sub+DEX Perform - com+MIND, though it could be DEX if you're juggling, or STR if you're a weightlifter Profession - com+MIND, usually Ride - com+DEX Search - sub+MIND Sense Motive - com+MIND Sleight of Hand - sub+DEX Speak Language - doesn't apply. You either know the language or you don't. Alternatively, com+MIND to understand subtle nuances, I guess Spellcraft - MIND only Spot - sub+MIND Survival - phys+STR to suyrvive, or sub+DEX or STR to hunt stuff. Swim - phys+STR Tumble - phys+DEX Use Magic Device - you can either use it, or you can't. GM fiat. Alternatively, MIND only Use Rope - no, never ever. Use Rope is a DEAD SKILL. This skill is dead. It has passed the mortal coil (of rope). Use phys+DEX if you must, but don't say I didn't warn you. Hope that helps. I'm sure there'll be some combinations up there you'd do differently. That's cool too. What we did was just wing it, and decide skill rolls on the fly. That's how it's intended, anyhow. For example: A rogue knocks out a guard using sub+STR, and then convinces the chambermaid to let him pass with a sneaky bribe (com+DEX for it to change hands unseen). He makes it into the cellar disguised as a cook (sub+MIND), and the game continues. I'm sure you get the idea. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Microlite20 : the smallest thing in gaming
Top