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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="Wik" data-source="post: 3152714" data-attributes="member: 40177"><p>Hunh. I just can't see it running well in my games, but, like you said, it just might run better in actual play.</p><p></p><p>I think you need a simplified spell list made up. Really, you have an awesome idea here that should be developed. Spells = HP loss is a system I've never been happy with (and I've used it before, in, say Shadowrun), and I think a more Vancian model would fit D&D better. Since you say one of your goals is interchangability with D&D, I thought keeping as close to the D&D baseline as possible would be important.</p><p></p><p>One thing I forgot to mention was Spot and Listen checks - are these Subterfuge skills, or what? I kind of like the idea of making them "everyone" skills, as is done in Iron Heroes. It could be cool for everyone to have a perception skill, or something. I don't know about you, but in my games, "Roll for Spot" is the most common thing I say, and if you take a class that offers spot as a skill, you max it out. It might be nice for everyone to be on roughly the same footing in regards to that.</p><p></p><p>One thing about this minimized game that I feel is missing would be character generation. It just doesn't feel like a game, to me. Were it me, I'd add a "feats" or "traits" system, where players pick one feat that advances with their characters as they progress. I guess it sort of defeats the purpose of your rules, but if I had bought this product from you, I'd be adding such a system to suit my own play needs.</p></blockquote><p></p>
[QUOTE="Wik, post: 3152714, member: 40177"] Hunh. I just can't see it running well in my games, but, like you said, it just might run better in actual play. I think you need a simplified spell list made up. Really, you have an awesome idea here that should be developed. Spells = HP loss is a system I've never been happy with (and I've used it before, in, say Shadowrun), and I think a more Vancian model would fit D&D better. Since you say one of your goals is interchangability with D&D, I thought keeping as close to the D&D baseline as possible would be important. One thing I forgot to mention was Spot and Listen checks - are these Subterfuge skills, or what? I kind of like the idea of making them "everyone" skills, as is done in Iron Heroes. It could be cool for everyone to have a perception skill, or something. I don't know about you, but in my games, "Roll for Spot" is the most common thing I say, and if you take a class that offers spot as a skill, you max it out. It might be nice for everyone to be on roughly the same footing in regards to that. One thing about this minimized game that I feel is missing would be character generation. It just doesn't feel like a game, to me. Were it me, I'd add a "feats" or "traits" system, where players pick one feat that advances with their characters as they progress. I guess it sort of defeats the purpose of your rules, but if I had bought this product from you, I'd be adding such a system to suit my own play needs. [/QUOTE]
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