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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="greywulf" data-source="post: 3157037" data-attributes="member: 4285"><p>I'm quoting myself now. Is this wrong, or just a sign of insanity? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've had an email from one of my players who's suggested an alternative to Hit Points.</p><p></p><p>How about Hit Points = STR stat + half their the Level number, rounded down.</p><p></p><p>So at level one, you get +0 HP. Al level 2, you get +1. Third, another +1, Fourth +2 etc.</p><p></p><p>Interesting idea. It scales well, and makes lower levels fragile (as they should be) and higher level dudes total tanks (ditto). By 20th level, it put Hit Points on a par with their D&D counterparts too, which is nice.</p><p></p><p>Thoughts?</p><p></p><p>EDITED: +level number was waaaaaay to high. Hald their level number is better.</p><p></p><p>It works out like this, asuming STR 12 in M20 and CON 12 in D&D with a d6 Hit Die.</p><p></p><p> M20 (STR 12) D&D (CON 12)</p><p>1 12 9</p><p>2 13 11</p><p>3 14 18</p><p>4 16 21</p><p>5 18 27</p><p>6 21 31</p><p>7 24 36</p><p>8 28 41</p><p>9 32 47</p><p>10 37 52</p><p>11 42 59</p><p>12 48 66</p><p>13 54 68</p><p>14 61 70</p><p>15 68 76</p><p>16 76 79</p><p>17 84 86</p><p>18 93 92</p><p>19 102 96</p><p>20 112 103</p><p></p><p></p><p>Hmmmmm. Fiddly. Maybe just STR Stat + d6/level is easier after all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="greywulf, post: 3157037, member: 4285"] I'm quoting myself now. Is this wrong, or just a sign of insanity? :) I've had an email from one of my players who's suggested an alternative to Hit Points. How about Hit Points = STR stat + half their the Level number, rounded down. So at level one, you get +0 HP. Al level 2, you get +1. Third, another +1, Fourth +2 etc. Interesting idea. It scales well, and makes lower levels fragile (as they should be) and higher level dudes total tanks (ditto). By 20th level, it put Hit Points on a par with their D&D counterparts too, which is nice. Thoughts? EDITED: +level number was waaaaaay to high. Hald their level number is better. It works out like this, asuming STR 12 in M20 and CON 12 in D&D with a d6 Hit Die. M20 (STR 12) D&D (CON 12) 1 12 9 2 13 11 3 14 18 4 16 21 5 18 27 6 21 31 7 24 36 8 28 41 9 32 47 10 37 52 11 42 59 12 48 66 13 54 68 14 61 70 15 68 76 16 76 79 17 84 86 18 93 92 19 102 96 20 112 103 Hmmmmm. Fiddly. Maybe just STR Stat + d6/level is easier after all. :) [/QUOTE]
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