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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="Darrell" data-source="post: 3158676" data-attributes="member: 680"><p>Actually, hp = STR + 1d6/level now. </p><p></p><p>Assuming a 13th-level mage (minimum level to cast 7th-level spells) of average STR (10) with median hit points per level (say, an average of 3 hp/level x 13 + a total of 39 hp):</p><p></p><p>39 + 10 = 49 hp total</p><p></p><p>The mage would be able to cast 5 7th-level spells, and still have a 9 hp reserve to keep himself from passing out or whatever. In a similar vein, he'd be able to cast 9 4th-level or 11 3rd-level spells, still keeping reserve hp; and that's not figuring in a spell-level mix-and-match of high and low-level spells to maximize the effect. That seems quite fair, as far as I'm concerned...though I'll grant you, I tend to favor lower-magic campaigns.</p><p></p><p>I'd hardly consider that being 'hosed,' since the other classes are similarly 'de-powered' in Microlite20. It's that level of simplicity that's leading my group to move toward using it instead of D&D for our weekly games. We tried it last week, and have had two 'last-minute' games since then (and a spur-of-the-moment game is <em>so</em> easy with Microlite20), and are liking it more and more.</p><p></p><p>The only situations that have come up have regarded Turning Undead (something my players want to do) and wanting to customize a character's skills a bit more.</p><p></p><p>I'm working on the first situation still, and solved the second by simply giving a character 2 extra skill points at character creation to be assigned as bonuses to skills; either both to one skill (giving a +2 bonus) or to two different skills, getting a +1 to each.</p><p></p><p>Regards,</p><p>Darrell</p></blockquote><p></p>
[QUOTE="Darrell, post: 3158676, member: 680"] Actually, hp = STR + 1d6/level now. Assuming a 13th-level mage (minimum level to cast 7th-level spells) of average STR (10) with median hit points per level (say, an average of 3 hp/level x 13 + a total of 39 hp): 39 + 10 = 49 hp total The mage would be able to cast 5 7th-level spells, and still have a 9 hp reserve to keep himself from passing out or whatever. In a similar vein, he'd be able to cast 9 4th-level or 11 3rd-level spells, still keeping reserve hp; and that's not figuring in a spell-level mix-and-match of high and low-level spells to maximize the effect. That seems quite fair, as far as I'm concerned...though I'll grant you, I tend to favor lower-magic campaigns. I'd hardly consider that being 'hosed,' since the other classes are similarly 'de-powered' in Microlite20. It's that level of simplicity that's leading my group to move toward using it instead of D&D for our weekly games. We tried it last week, and have had two 'last-minute' games since then (and a spur-of-the-moment game is [I]so[/I] easy with Microlite20), and are liking it more and more. The only situations that have come up have regarded Turning Undead (something my players want to do) and wanting to customize a character's skills a bit more. I'm working on the first situation still, and solved the second by simply giving a character 2 extra skill points at character creation to be assigned as bonuses to skills; either both to one skill (giving a +2 bonus) or to two different skills, getting a +1 to each. Regards, Darrell [/QUOTE]
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