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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="greywulf" data-source="post: 3163224" data-attributes="member: 4285"><p>I agree, Meepo <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I plan to offer a single-page (or maybe one double-page) downloadable .pdf offering the core system, then Darrell's Monsters, Spells, Equipment and GM Guide as additional downloads. </p><p></p><p>Maybe Darrell and I could work on putting together a "complete" 8 page pdf as an optional download of the Whole Darned Thing as well, for the completists who just have to own every supplement <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> When everyone is happy with the rules, that is.</p><p></p><p>The vote still seems to be out in the great CHA debate, and I like EvilDwarf's Fort/Ref/Will as stats idea so much I wish I'd thought of it first. </p><p></p><p>I'll try to find a space in the core rules for Optional Extras, and put "add CHA as a stat" in there. That should please everyone. I'll put something about Rogue Sneak attack and Fighter getting +1/+1 every five levels in there too.</p><p></p><p>I ran a quick game for a friend last night by phone (no, really. I heard him roll the dice and everything). He played a Cleric trying to find his lost Holy Symbol which fell down a hole into a Zombie infested ancient catacomb. Don't you just hate it when <em>that</em> happens? The adventure was totally on the fly, so preparation, nothing. He'd missed the last few gamer group sessions, and wanted to know what the other guys were talking about.</p><p></p><p>He liked the rule that spell-casters can choose spells that cost 1HP less to cast, and pointed out that it simulates Clerical Domains pretty well too, with the Church (or the God) deciding which spells are easier to cast. I hadn't thought about it like that. S'good.</p><p></p><p>More later, and a new version of the core rules too.</p><p></p><p>Oh, and Darrell, I've put your excellent GM Guide up at <a href="http://home.greywulf.net/m20" target="_blank">http://home.greywulf.net/m20</a>. Thanks!</p></blockquote><p></p>
[QUOTE="greywulf, post: 3163224, member: 4285"] I agree, Meepo :) I plan to offer a single-page (or maybe one double-page) downloadable .pdf offering the core system, then Darrell's Monsters, Spells, Equipment and GM Guide as additional downloads. Maybe Darrell and I could work on putting together a "complete" 8 page pdf as an optional download of the Whole Darned Thing as well, for the completists who just have to own every supplement :) When everyone is happy with the rules, that is. The vote still seems to be out in the great CHA debate, and I like EvilDwarf's Fort/Ref/Will as stats idea so much I wish I'd thought of it first. I'll try to find a space in the core rules for Optional Extras, and put "add CHA as a stat" in there. That should please everyone. I'll put something about Rogue Sneak attack and Fighter getting +1/+1 every five levels in there too. I ran a quick game for a friend last night by phone (no, really. I heard him roll the dice and everything). He played a Cleric trying to find his lost Holy Symbol which fell down a hole into a Zombie infested ancient catacomb. Don't you just hate it when [I]that[/I] happens? The adventure was totally on the fly, so preparation, nothing. He'd missed the last few gamer group sessions, and wanted to know what the other guys were talking about. He liked the rule that spell-casters can choose spells that cost 1HP less to cast, and pointed out that it simulates Clerical Domains pretty well too, with the Church (or the God) deciding which spells are easier to cast. I hadn't thought about it like that. S'good. More later, and a new version of the core rules too. Oh, and Darrell, I've put your excellent GM Guide up at [url]http://home.greywulf.net/m20[/url]. Thanks! [/QUOTE]
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