Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Microlite20 : the smallest thing in gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 3171572" data-attributes="member: 14506"><p>I did some work on this project last night.</p><p></p><p>BTW its a great idea!</p><p></p><p>Mostly I did some editing. But I added in a few rules changes. </p><p></p><p>I can summarize my changes:</p><p>Giving warriors weapon specialization.</p><p>Giving rogues sneak attack.</p><p>Giving wizards signature spells.</p><p>Giving clerics turn undead.</p><p></p><p>Elaborating into 6 skills- Geez, I just upped the complexity by a 1/3! Greywolf the magic skill was sort of there all along I just codified it into a skill. And the physical split was just needed imo. I also listed the old skills under each skill- to give people an idea of what they were doing with the skills.</p><p></p><p>I simplified the weapons and armor into classes. Ie a long sword is a medium weapon a rapier is a light weapon etc. A blurb about size and weapons.</p><p></p><p>I made hit points 2/3/4 per level rather than 1d6.</p><p></p><p>Multiple attacks give -4 penalty to all attacks for each extra attack. Must have a positive bonus.</p><p></p><p>Magic "damage" is further defined as fatigue damage.</p><p></p><p>Monsters: I think this is the area that needs the most work. I made a change to how they get hit points. Basically have it fall in line with how characters get them.</p><p></p><p>undead and constructs get 5 per level + str</p><p>warriory monsters get 4</p><p>average monsters get 3</p><p>wizardy/fey like/delicate monsters get 2</p><p></p><p>Monsters should have their three stats listed.</p><p></p><p>But other than some minor editing for typos and in some places content (without changing the intent). Its good. I'll try and run it with my group.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3171572, member: 14506"] I did some work on this project last night. BTW its a great idea! Mostly I did some editing. But I added in a few rules changes. I can summarize my changes: Giving warriors weapon specialization. Giving rogues sneak attack. Giving wizards signature spells. Giving clerics turn undead. Elaborating into 6 skills- Geez, I just upped the complexity by a 1/3! Greywolf the magic skill was sort of there all along I just codified it into a skill. And the physical split was just needed imo. I also listed the old skills under each skill- to give people an idea of what they were doing with the skills. I simplified the weapons and armor into classes. Ie a long sword is a medium weapon a rapier is a light weapon etc. A blurb about size and weapons. I made hit points 2/3/4 per level rather than 1d6. Multiple attacks give -4 penalty to all attacks for each extra attack. Must have a positive bonus. Magic "damage" is further defined as fatigue damage. Monsters: I think this is the area that needs the most work. I made a change to how they get hit points. Basically have it fall in line with how characters get them. undead and constructs get 5 per level + str warriory monsters get 4 average monsters get 3 wizardy/fey like/delicate monsters get 2 Monsters should have their three stats listed. But other than some minor editing for typos and in some places content (without changing the intent). Its good. I'll try and run it with my group. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Microlite20 : the smallest thing in gaming
Top