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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="greywulf" data-source="post: 3173169" data-attributes="member: 4285"><p>Lol! I promise not to sing. Not even in the wood with an acoustic guitar. Ever.</p><p></p><p>Yet again, I blink and you guys kick out more goodness than I could possibly imagine. I'll try to cover everything here.......</p><p></p><p>It's great to get on rpg.net with this. I guess we're kinda official now, not some underground anti-complexity resistance movement dedicated to overthrowing the tyranny of....errr.....tyrants! No, that didn't come out right at all. Ah well.</p><p></p><p>It's interesting to see that there's some people who grok this, and others who don't. That's cool. Sometimes I want something small and light just to play a quick game. Other times I like all the books surrounding me like a comfort blanket. I wouldn't use Microlite20 to play an epic long-reaching campaign, but it's great for quick one-shots, for teaching rpg'ing and generally goofing around. It's fun to customize too, which is a part of it's charm.</p><p></p><p>There's no way I'm going to add in everyone's suggestions to Microlite20, though an UA-style pocketmod of House Rules will come round the corner sometime.</p><p></p><p>Sadrik; it's good to see the changes you've made, I'm glad you like it. I must admit, some of them aren't to my taste (Agility /and/ Athletics as a skill? Why?), but each to their own <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Again, some of what you've done might find it's way into the House Rules .pdf. As to save DCs for spells - I like that they don't scale. Call me kooky, but I reckon 20th level Magi should be able to call down the thunder and all that anyone can do is run for cover, not make some dum-ass Reflex-save and still be in the same spot. High-level magic should be feared, not brushed away because of a good save. But hey, what do I know? Again, if you don't like it, change it - there'll probably be House Rules about this too, to suit every campagin level.</p><p></p><p>I've got lots of old Dragon Dice bags somewhere around. Must dig them out. Mumble mumble.</p><p></p><p>I'm tempted to put Fighter getting +1 attack/damage at 1st, 5th then every five levels, into canon. It's a good call, and enough folks are using it to make it official.</p><p></p><p>Similarly with Sneak for rogues. Add Subterfuge rank to Damage if you attack following a successful Sneak (sub+DEX, or whatever applies in-game). I'll playtest some more tonight.</p><p></p><p>Talking of which, tonight is the playtest for my adventure. I'll let you know how it goes.</p><p></p><p>Same for the spell lists, as suggested by Meepo.</p><p></p><p>As to the races - I'm surprised that no one has commented at all on my definition of Dwarf, Elf and Halfling. I guess folks like their Elves clever, wise and magical (Tolkeinesque) rather than agile, unhealthy and kinda weedy looking (D&D). All I can say is GOOD! Heck, it's easy enough to change around, and fiddle with the numbers anyhow. And race creation is Dead Easy too - just try not to give more than a total of +2 away. +1/+1 to two stats, or even -1/+3 might be ok. Anything else becomes Rules Bloat, and we wouldn't want that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On the Microlite20 Modern - I'd go with just saying that the rules are as per Microlite20, with the following changes. Saves for a lot of duplication and wasted space. </p><p></p><p>Personally, I'd have gone for just renaming the classes (Fighter=Brawler, Rogue=Sneak, Cleric=Priest and Magi=Arcanist) and stopped there, but your version is inspired. I love it, especially in your treatment of Professions. It's more reminiscent of Call of Cthulhu d20 than the Obscene Monstrosity That Is D20 Modern (not that I'm biased or anything). I still don't like the whole Fast, Smart Hero thing, but I'll live with it. Action Points are too good to ignore too, so I'm glad you put them in.</p><p></p><p>All in, it's a great addition to the Microlite20 family. As you said, the formatting needs a little work, and I'd like to see some equipment in there, but you've got the groundwork down pat.</p><p></p><p>Bytor, a thousand thanks for the reformatted Microlite20 core. I did notice one minor layout flub - the line about poisons has a strange split in the middle. It's no biggie, so I'll upload it as is now, and it can be fixed later. I'll work the changes to Fighter, sneak attack for Rogue and a few words about spells in the near future to the full size doc and we can change it then. I've uploaded your version over mine at <a href="http://home.greywulf.net/m20/downloads.html" target="_blank">http://home.greywulf.net/m20/downloads.html</a>.</p><p></p><p>Nothing new from me today; I'm going to run the Temple of K'thu'uk tonight and feedback tomorrow. If it goes well, I'll post it up for everyone then!</p><p></p><p>All the best, and keep it small!</p></blockquote><p></p>
[QUOTE="greywulf, post: 3173169, member: 4285"] Lol! I promise not to sing. Not even in the wood with an acoustic guitar. Ever. Yet again, I blink and you guys kick out more goodness than I could possibly imagine. I'll try to cover everything here....... It's great to get on rpg.net with this. I guess we're kinda official now, not some underground anti-complexity resistance movement dedicated to overthrowing the tyranny of....errr.....tyrants! No, that didn't come out right at all. Ah well. It's interesting to see that there's some people who grok this, and others who don't. That's cool. Sometimes I want something small and light just to play a quick game. Other times I like all the books surrounding me like a comfort blanket. I wouldn't use Microlite20 to play an epic long-reaching campaign, but it's great for quick one-shots, for teaching rpg'ing and generally goofing around. It's fun to customize too, which is a part of it's charm. There's no way I'm going to add in everyone's suggestions to Microlite20, though an UA-style pocketmod of House Rules will come round the corner sometime. Sadrik; it's good to see the changes you've made, I'm glad you like it. I must admit, some of them aren't to my taste (Agility /and/ Athletics as a skill? Why?), but each to their own :) Again, some of what you've done might find it's way into the House Rules .pdf. As to save DCs for spells - I like that they don't scale. Call me kooky, but I reckon 20th level Magi should be able to call down the thunder and all that anyone can do is run for cover, not make some dum-ass Reflex-save and still be in the same spot. High-level magic should be feared, not brushed away because of a good save. But hey, what do I know? Again, if you don't like it, change it - there'll probably be House Rules about this too, to suit every campagin level. I've got lots of old Dragon Dice bags somewhere around. Must dig them out. Mumble mumble. I'm tempted to put Fighter getting +1 attack/damage at 1st, 5th then every five levels, into canon. It's a good call, and enough folks are using it to make it official. Similarly with Sneak for rogues. Add Subterfuge rank to Damage if you attack following a successful Sneak (sub+DEX, or whatever applies in-game). I'll playtest some more tonight. Talking of which, tonight is the playtest for my adventure. I'll let you know how it goes. Same for the spell lists, as suggested by Meepo. As to the races - I'm surprised that no one has commented at all on my definition of Dwarf, Elf and Halfling. I guess folks like their Elves clever, wise and magical (Tolkeinesque) rather than agile, unhealthy and kinda weedy looking (D&D). All I can say is GOOD! Heck, it's easy enough to change around, and fiddle with the numbers anyhow. And race creation is Dead Easy too - just try not to give more than a total of +2 away. +1/+1 to two stats, or even -1/+3 might be ok. Anything else becomes Rules Bloat, and we wouldn't want that :) :) On the Microlite20 Modern - I'd go with just saying that the rules are as per Microlite20, with the following changes. Saves for a lot of duplication and wasted space. Personally, I'd have gone for just renaming the classes (Fighter=Brawler, Rogue=Sneak, Cleric=Priest and Magi=Arcanist) and stopped there, but your version is inspired. I love it, especially in your treatment of Professions. It's more reminiscent of Call of Cthulhu d20 than the Obscene Monstrosity That Is D20 Modern (not that I'm biased or anything). I still don't like the whole Fast, Smart Hero thing, but I'll live with it. Action Points are too good to ignore too, so I'm glad you put them in. All in, it's a great addition to the Microlite20 family. As you said, the formatting needs a little work, and I'd like to see some equipment in there, but you've got the groundwork down pat. Bytor, a thousand thanks for the reformatted Microlite20 core. I did notice one minor layout flub - the line about poisons has a strange split in the middle. It's no biggie, so I'll upload it as is now, and it can be fixed later. I'll work the changes to Fighter, sneak attack for Rogue and a few words about spells in the near future to the full size doc and we can change it then. I've uploaded your version over mine at [url]http://home.greywulf.net/m20/downloads.html[/url]. Nothing new from me today; I'm going to run the Temple of K'thu'uk tonight and feedback tomorrow. If it goes well, I'll post it up for everyone then! All the best, and keep it small! [/QUOTE]
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