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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="greywulf" data-source="post: 3173355" data-attributes="member: 4285"><p>There you go. I've added in the rules for Fighter's attack and damage bonuses, Sneak attacks and Turn Undead to <a href="http://home.greywulf.net/files/Microlite20.pdf" target="_blank">http://home.greywulf.net/files/Microlite20.pdf</a> for your review. I know. I wasn't going to do this until tomorrow, but today was tomorrow yesterday, so I'm ok with that one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Please let me know what y'all think.</p><p></p><p>Bretbo, thanks for the update on the Modern. You've cut it down to just 2 pages in true Microlite20 style <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I like.</p><p></p><p>I'd say that you could remove more by just saying </p><p></p><p>"Stats, Races, Magic, Combat, Name and Starting Equipment, Other Hazards and Level Advancement are as per the Microlite20 Core Rules modified as appropriate for your campaign." </p><p></p><p>at the start of the text. It's a small formating change that should free up enough room to add an Equipment list.</p><p></p><p>Also, there's no magic-wielding core class. How about using the same classes from the (revised) Core Doc above, but with only a +1 bonus to the skills. This means each class has something unique (better to-hit and damage, sneak attack, Turn Undead and spells) but it's the Occupations will dictate the bulk of the bonus skill ranks. I like that. Just rename the Base Classes from Core to something more Modern and you're done.</p><p></p><p>Just my thoughts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Keep up the good work.</p></blockquote><p></p>
[QUOTE="greywulf, post: 3173355, member: 4285"] There you go. I've added in the rules for Fighter's attack and damage bonuses, Sneak attacks and Turn Undead to [url]http://home.greywulf.net/files/Microlite20.pdf[/url] for your review. I know. I wasn't going to do this until tomorrow, but today was tomorrow yesterday, so I'm ok with that one. :) Please let me know what y'all think. Bretbo, thanks for the update on the Modern. You've cut it down to just 2 pages in true Microlite20 style :) I like. I'd say that you could remove more by just saying "Stats, Races, Magic, Combat, Name and Starting Equipment, Other Hazards and Level Advancement are as per the Microlite20 Core Rules modified as appropriate for your campaign." at the start of the text. It's a small formating change that should free up enough room to add an Equipment list. Also, there's no magic-wielding core class. How about using the same classes from the (revised) Core Doc above, but with only a +1 bonus to the skills. This means each class has something unique (better to-hit and damage, sneak attack, Turn Undead and spells) but it's the Occupations will dictate the bulk of the bonus skill ranks. I like that. Just rename the Base Classes from Core to something more Modern and you're done. Just my thoughts :) Keep up the good work. [/QUOTE]
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