Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Microlite20 : the smallest thing in gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 3173486" data-attributes="member: 14506"><p>Well, my thought here was it really bothered me that the fighter got +3 to reflex and to fortitude. And the rogue got neither. But really that not a sticking point. </p><p>The magic skill is a different matter. It should be there to shore up the special cases you have provided in your rules. Special rules are ok. They are even more ok in a very simple rpg but they are still special rules. So, after using your skill break down post. I extrapolated the magic skill along with how your will save worked to shore up those special rules.</p><p></p><p></p><p>Thanks.</p><p>Conceptually I agree that a 20th level magi (why are you calling it a magi instead of a wizard?) should be able to, "Call down the thunder." So does that mean that you think the reflex save should be removed? Because as you have the rules right now they come no where near able to, "Call down the thunder." </p><p></p><p>Example: say a 20th level wizard with a 20 MIND (+5) casts meteor swarm. His DC would be 10 + 9 (spell level) +5 or DC 24. He shoots bob the warrior with it. Bob the warrior is 15th level and he has a specialty in physical. So he has: 1d20 +18 + DEX. As you can see that easily outstrips the DC of the spell.</p><p></p><p>That is why I suggested the wizard's DC add like this:</p><p>10 + wizard level (20) + MIND (+5) = 35</p><p>At least that is a little more difficult for the fighter to deal with.</p><p></p><p>So, wizards dont bring the thunder. My save thing was to try and fix that.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3173486, member: 14506"] Well, my thought here was it really bothered me that the fighter got +3 to reflex and to fortitude. And the rogue got neither. But really that not a sticking point. The magic skill is a different matter. It should be there to shore up the special cases you have provided in your rules. Special rules are ok. They are even more ok in a very simple rpg but they are still special rules. So, after using your skill break down post. I extrapolated the magic skill along with how your will save worked to shore up those special rules. Thanks. Conceptually I agree that a 20th level magi (why are you calling it a magi instead of a wizard?) should be able to, "Call down the thunder." So does that mean that you think the reflex save should be removed? Because as you have the rules right now they come no where near able to, "Call down the thunder." Example: say a 20th level wizard with a 20 MIND (+5) casts meteor swarm. His DC would be 10 + 9 (spell level) +5 or DC 24. He shoots bob the warrior with it. Bob the warrior is 15th level and he has a specialty in physical. So he has: 1d20 +18 + DEX. As you can see that easily outstrips the DC of the spell. That is why I suggested the wizard's DC add like this: 10 + wizard level (20) + MIND (+5) = 35 At least that is a little more difficult for the fighter to deal with. So, wizards dont bring the thunder. My save thing was to try and fix that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Microlite20 : the smallest thing in gaming
Top