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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="DJCupboard" data-source="post: 3173499" data-attributes="member: 21995"><p>Greywulf, I like the idea of turning as a class ability (to match up with sneak attack and fighters' plusses) rather than as a spell. Maybe to compensate, reduce their signature spell benefits (while keeping the mechanic in place for the reasons you originally cited), and increasing the Mage's signature spell benefits to bring them up with everyone else's extra abilities (maybe something that scales by level, as has been previously suggested [something like an aditional minus 1 hp per 5 levels, max cap Mind Mod]).</p><p></p><p></p><p></p><p>Hate to be a stickler, but I really like this Modern expansion (eek!), so far. The only problem I see is that there are rules for magic as per m20, but nobody to take advantage of them (EDIT: as greywulf pointed out while I was busy not posting this message), . I'm leary of adding advanced classes that can use magic,as that gets way to far away from what microlite is supposed to do, but at the same time, I think professions that gain access would rediculously overpower the other professions. In the vein of that <em>other</em> Modern, I think magic should be secret and out of the hands of starting characters, so maybe items that grant limited spellcasting, or something (EDIT: Like a book that gives access to spellcasting equal to half or third of your Hero level as a Mage or Cleric but reduces something else about you [a stat, skill ranks, etc.])</p></blockquote><p></p>
[QUOTE="DJCupboard, post: 3173499, member: 21995"] Greywulf, I like the idea of turning as a class ability (to match up with sneak attack and fighters' plusses) rather than as a spell. Maybe to compensate, reduce their signature spell benefits (while keeping the mechanic in place for the reasons you originally cited), and increasing the Mage's signature spell benefits to bring them up with everyone else's extra abilities (maybe something that scales by level, as has been previously suggested [something like an aditional minus 1 hp per 5 levels, max cap Mind Mod]). Hate to be a stickler, but I really like this Modern expansion (eek!), so far. The only problem I see is that there are rules for magic as per m20, but nobody to take advantage of them (EDIT: as greywulf pointed out while I was busy not posting this message), . I'm leary of adding advanced classes that can use magic,as that gets way to far away from what microlite is supposed to do, but at the same time, I think professions that gain access would rediculously overpower the other professions. In the vein of that [I]other[/I] Modern, I think magic should be secret and out of the hands of starting characters, so maybe items that grant limited spellcasting, or something (EDIT: Like a book that gives access to spellcasting equal to half or third of your Hero level as a Mage or Cleric but reduces something else about you [a stat, skill ranks, etc.]) [/QUOTE]
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Microlite20 : the smallest thing in gaming
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