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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="Darrell" data-source="post: 3173759" data-attributes="member: 680"><p>It's an interesting take, but ranges (weapon/distance ranges, not crit ranges) are needed for ranged weapons. Maybe something like a full damage up to x ft., half damage at up to twice that distance, no damage beyond that distance.</p><p></p><p>I also like the idea of the +1/+2 shield variance. (Although tower shields might need to be taken into consideration. There's a bit of a difference between a shield strapped to your arm and a portable metal wall.)</p><p></p><p>This would make things a lot simpler, and the equipment list could become, basically, a price list only...allowing it to be made smaller, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Regards,</p><p>Darrell</p></blockquote><p></p>
[QUOTE="Darrell, post: 3173759, member: 680"] It's an interesting take, but ranges (weapon/distance ranges, not crit ranges) are needed for ranged weapons. Maybe something like a full damage up to x ft., half damage at up to twice that distance, no damage beyond that distance. I also like the idea of the +1/+2 shield variance. (Although tower shields might need to be taken into consideration. There's a bit of a difference between a shield strapped to your arm and a portable metal wall.) This would make things a lot simpler, and the equipment list could become, basically, a price list only...allowing it to be made smaller, of course. ;) Regards, Darrell [/QUOTE]
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