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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="Sadrik" data-source="post: 3174199" data-attributes="member: 14506"><p>Fair enough.</p><p></p><p>I am not married to the idea of the simple weapon chart. But I would like to point out that the argument- it (or any other idea) diverges too far from the SRD is just well... kind of funny with spells damaging the caster, three stats, hp being str + 1d6/level, 0 level spells having the same DC to resist as 9th level spells. All of which are by far more damaging to the SRD rules-wise than simplifying the weapons. All being said and done I approve of all of the changes. Please though.</p><p></p><p>I dont mean to come off as rules picky. I am just a rules guy who loves to come up with rules. Especially if they consolidate or make play easier. Eliminating special rules/cases is the name of the game. M20 does that in a major way and Ill totally carry the torch for it.</p><p></p><p>Now as for other rules I think could be better:</p><p>Monsters are a total mess.</p><p>They need to have their stats written out. (Edit: in case for an opposed check)</p><p>They need to use the same HP formula characters do.</p><p>And HP in general should not be 1d6/ level. Something like:EL should be: EL = highest HD, +1 per doubling of the number of foes.</p><p></p><p>The way it was before you could have 2 goblins being EL 3! After my change from +2 to +1 per double, two goblins will be EL 2, four would be EL 3 and eight would be EL 4.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3174199, member: 14506"] Fair enough. I am not married to the idea of the simple weapon chart. But I would like to point out that the argument- it (or any other idea) diverges too far from the SRD is just well... kind of funny with spells damaging the caster, three stats, hp being str + 1d6/level, 0 level spells having the same DC to resist as 9th level spells. All of which are by far more damaging to the SRD rules-wise than simplifying the weapons. All being said and done I approve of all of the changes. Please though. I dont mean to come off as rules picky. I am just a rules guy who loves to come up with rules. Especially if they consolidate or make play easier. Eliminating special rules/cases is the name of the game. M20 does that in a major way and Ill totally carry the torch for it. Now as for other rules I think could be better: Monsters are a total mess. They need to have their stats written out. (Edit: in case for an opposed check) They need to use the same HP formula characters do. And HP in general should not be 1d6/ level. Something like:EL should be: EL = highest HD, +1 per doubling of the number of foes. The way it was before you could have 2 goblins being EL 3! After my change from +2 to +1 per double, two goblins will be EL 2, four would be EL 3 and eight would be EL 4. [/QUOTE]
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