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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="greywulf" data-source="post: 3175149" data-attributes="member: 4285"><p>Awwww heck. I just make the stats up on the spot if they're needed. After all, when was the last time one of your characters tried to arm-wrestle a hobgoblin, outrace a goblin or try to decrypt an ancient text faster than an otyugh? For the amount of time you /really/ need the stats, it's an awful lot of wasted paper and ink. </p><p></p><p>Yes, they're useful sometimes, and in those occassions I wing it. That hobgoblin trying to toss you off the cliff feels about STR 14 to me. Yep go with that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As to why the Hit Points aren't consistent between Characters and Monsters, there's two reasons:</p><p></p><p>1) Because Monsters /aren't/ Characters. The mechanics can be different for them, provided the end result is the same (they Have Hit Points, so they can die). OK, it's old school and not in line with the latest politically-correct D&D manifesto ("Otyughs have feelings too!"), but hey, it works for me.</p><p></p><p>2) Characters in the game are a special breed. They have access to training, hygeine and levels of comfort that precious few can attain. They are geared to work at full efficiency - hence they get their full STR in Hit Points at the start of the game. Almost everyone else (and every monster) has ringworm, lice, fleas, old wounds and ill-knitted bones; they don't get that bonus. It's what separates the Heroes from the Crowd. After that, they just get Hit Dice like everyone else. Except theirs is six-sided, not eight-sided (or twelve, or whatever) because they are still Human (/Elf/Dwarf/Halfling) and their weak flesh can only benefit so much from experience. Some Monsters do get a bonus to thier Hit Die to reflect their inherent toughness above the norm, and that reflects how much of their STR they have added to the roll. </p><p></p><p>After all, what's the real difference between an Ogre with 4d8+11 HD and a 4th level STR-11 Rogue with 4d6+11?</p><p></p><p>There you go. Hope that helps <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'll write more about the adventure later. Suffice to say that something happened which has never, /ever/ happened in all my almost 30-years of gaming. </p><p></p><p>One of my traps totally, completely stumped the players. Utterly.</p><p></p><p>More later.</p></blockquote><p></p>
[QUOTE="greywulf, post: 3175149, member: 4285"] Awwww heck. I just make the stats up on the spot if they're needed. After all, when was the last time one of your characters tried to arm-wrestle a hobgoblin, outrace a goblin or try to decrypt an ancient text faster than an otyugh? For the amount of time you /really/ need the stats, it's an awful lot of wasted paper and ink. Yes, they're useful sometimes, and in those occassions I wing it. That hobgoblin trying to toss you off the cliff feels about STR 14 to me. Yep go with that. :) As to why the Hit Points aren't consistent between Characters and Monsters, there's two reasons: 1) Because Monsters /aren't/ Characters. The mechanics can be different for them, provided the end result is the same (they Have Hit Points, so they can die). OK, it's old school and not in line with the latest politically-correct D&D manifesto ("Otyughs have feelings too!"), but hey, it works for me. 2) Characters in the game are a special breed. They have access to training, hygeine and levels of comfort that precious few can attain. They are geared to work at full efficiency - hence they get their full STR in Hit Points at the start of the game. Almost everyone else (and every monster) has ringworm, lice, fleas, old wounds and ill-knitted bones; they don't get that bonus. It's what separates the Heroes from the Crowd. After that, they just get Hit Dice like everyone else. Except theirs is six-sided, not eight-sided (or twelve, or whatever) because they are still Human (/Elf/Dwarf/Halfling) and their weak flesh can only benefit so much from experience. Some Monsters do get a bonus to thier Hit Die to reflect their inherent toughness above the norm, and that reflects how much of their STR they have added to the roll. After all, what's the real difference between an Ogre with 4d8+11 HD and a 4th level STR-11 Rogue with 4d6+11? There you go. Hope that helps :) I'll write more about the adventure later. Suffice to say that something happened which has never, /ever/ happened in all my almost 30-years of gaming. One of my traps totally, completely stumped the players. Utterly. More later. [/QUOTE]
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