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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="WSmith" data-source="post: 3176279" data-attributes="member: 106"><p>I see that my buddy Meepo has been holding out a beautiful gem from me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>IMO, this in one of the best implimentations of the open gaming license yet, along with OSRIC and BFRPG. </p><p></p><p>When I was a 3e player, I would over and over again, try countless times to create a rule lite version of d20 such as this. I fact, many of my notes were pretty close to identical to these rules. I just never had the discipline to finish it out. I wanted the D&D basic set to be more like this. As time went on I gravated back to Classic and Advanced, and most recently Original D&D. Microlite20 reminds me a lot of what I like about OD&D. Plain rules. Not tons of crunch, but just enough to make it work. Small spell lists with just enough text description to use, but not too much to overburden the player or GM, or to venture in rule lawyering. </p><p></p><p>What you guys have here is one amazing project. </p><p></p><p>A few comments, </p><p></p><p>For years I left CHA out of my d20 rules lite attempts. Now that I have gone back to OD&D, (in which Charisma is argruably the most important ability score) I can see its use. I am not lobbying for it to be included in the Microlite core. On the contrary, I actually like the core rules as they are now. But in the absence of CHA, I will have to make some kind of house rule for the morale and loyalty of men-at-arms and hirelings, and the monster reactions. I will somehow build it off Communication. </p><p></p><p>I love that spells are fueled by the charcater's essence. Awesome! It reminds me of Tunnels and Trolls, Dragon Warriors, and a host of other old school games that use such a concept. </p><p></p><p>I am undecided about turn undead. </p><p></p><p>I will have to read the books again, then I will have more feedback.</p></blockquote><p></p>
[QUOTE="WSmith, post: 3176279, member: 106"] I see that my buddy Meepo has been holding out a beautiful gem from me. ;) IMO, this in one of the best implimentations of the open gaming license yet, along with OSRIC and BFRPG. When I was a 3e player, I would over and over again, try countless times to create a rule lite version of d20 such as this. I fact, many of my notes were pretty close to identical to these rules. I just never had the discipline to finish it out. I wanted the D&D basic set to be more like this. As time went on I gravated back to Classic and Advanced, and most recently Original D&D. Microlite20 reminds me a lot of what I like about OD&D. Plain rules. Not tons of crunch, but just enough to make it work. Small spell lists with just enough text description to use, but not too much to overburden the player or GM, or to venture in rule lawyering. What you guys have here is one amazing project. A few comments, For years I left CHA out of my d20 rules lite attempts. Now that I have gone back to OD&D, (in which Charisma is argruably the most important ability score) I can see its use. I am not lobbying for it to be included in the Microlite core. On the contrary, I actually like the core rules as they are now. But in the absence of CHA, I will have to make some kind of house rule for the morale and loyalty of men-at-arms and hirelings, and the monster reactions. I will somehow build it off Communication. I love that spells are fueled by the charcater's essence. Awesome! It reminds me of Tunnels and Trolls, Dragon Warriors, and a host of other old school games that use such a concept. I am undecided about turn undead. I will have to read the books again, then I will have more feedback. [/QUOTE]
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