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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="greywulf" data-source="post: 3177304" data-attributes="member: 4285"><p>I'm with Bytor 100% on this. Simplify, don't duplicate. If you want to run a game with Hobgoblins in the subway, just grab the Core, your (excellent) Modern supplement and the Monster List and run with it. </p><p></p><p>What I'd like to see is a Sci-Fi supplement. Give me lasers, starships and furry aliens. Starships are just Big Creaturs that happen to be made of metal and have other creatures inside them. They have HD, AC and weapons just like an Orc, only on a much larger scale. Your typical Trenchordian Cruiser is HD70, AC45, and a +30 Pulse Canon doing 10d20 damage. Like most starships, it's not affected by any weapon that does less than 20 points of damage. Now you know. And yes, I'm working on this one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One thought - each "era" of play emphasises one of the four skills slightly more than others:</p><p></p><p>- Subterfuge for Urban Fantasy</p><p>- Physical for Conan-style Fantasy</p><p>- Knowledge for Modern</p><p>- Communication for Sci-Fi</p><p></p><p>While each skill is important, everywhere, you've more likeley to need this "era" skill more than any other - certainly, it'll be more represented in the party make-up. Your modern spy thriller is all about what you know about who you know. In sci-fi you're using Navigation, contacting alien races and using diplomacy to uncover the mystery. In your Conan-style game, all that matters is how hard you can swing your sword/axe/loincloth. I'm sure different gaming styles come into play here, but that'smy (rough) take on it.</p><p></p><p>Just a thought.</p></blockquote><p></p>
[QUOTE="greywulf, post: 3177304, member: 4285"] I'm with Bytor 100% on this. Simplify, don't duplicate. If you want to run a game with Hobgoblins in the subway, just grab the Core, your (excellent) Modern supplement and the Monster List and run with it. What I'd like to see is a Sci-Fi supplement. Give me lasers, starships and furry aliens. Starships are just Big Creaturs that happen to be made of metal and have other creatures inside them. They have HD, AC and weapons just like an Orc, only on a much larger scale. Your typical Trenchordian Cruiser is HD70, AC45, and a +30 Pulse Canon doing 10d20 damage. Like most starships, it's not affected by any weapon that does less than 20 points of damage. Now you know. And yes, I'm working on this one :) One thought - each "era" of play emphasises one of the four skills slightly more than others: - Subterfuge for Urban Fantasy - Physical for Conan-style Fantasy - Knowledge for Modern - Communication for Sci-Fi While each skill is important, everywhere, you've more likeley to need this "era" skill more than any other - certainly, it'll be more represented in the party make-up. Your modern spy thriller is all about what you know about who you know. In sci-fi you're using Navigation, contacting alien races and using diplomacy to uncover the mystery. In your Conan-style game, all that matters is how hard you can swing your sword/axe/loincloth. I'm sure different gaming styles come into play here, but that'smy (rough) take on it. Just a thought. [/QUOTE]
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