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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="kensanata" data-source="post: 3209086" data-attributes="member: 47845"><p>We had our first session today and the players loved M20. Easy to get started, containing all the fun they wanted from a d20 system without all the crud about skills and feats and all that. Here are some changes we did on the fly:</p><p></p><p>1. We didn't like the standard d20 spell list system, so we kept the M20 rules about HP cost and spell levels, but the two magic users just picked the system they liked. One of them presented me with a list of about 20 runes that he wanted to use for spell casting and picked the "kinetic" rune to start with. Drawing the rune will invoke an appropriate spell (spell level and exact effect to be discussed when used). The other decided to be able to see and speak to all sorts of shinto spirits (they are everywhere) and to be a special friend of plant spirits so that they would occasionally do his bidding if cajoled appropriately. I asked both of them to write down the three most common spells they were planning to use so that we wouldn't have to discuss those when necessary.</p><p></p><p>2. I told them that they should pick a feat they would like their character to have, maybe picked from the d20 list, or anything else they felt like doing. One picked superb jumping, the other picked the ability to heal and inspired great courage (the tree friend), and the last one picked the ability to project his thoughts via telepathy (write-only, so to speak).</p><p></p><p>3. I planned to use the HARP critical tables for natural 20 rolls by players. They got used exactly once as the treefriend ventured out into the forest on his own looking for clues and was surprised by a turtle demon. He fled, wielded his longbow, turned around, and rolled a 20. I rolled a 95 on the piercing crit table and added +15 for his +3 DEX bonus, resulting in a lung shot, 29pts of damage, death in 12 rounds, bleeding, and so on. An awesome effect.</p><p></p><p>M20 - all the fun and none of the hassle. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kensanata, post: 3209086, member: 47845"] We had our first session today and the players loved M20. Easy to get started, containing all the fun they wanted from a d20 system without all the crud about skills and feats and all that. Here are some changes we did on the fly: 1. We didn't like the standard d20 spell list system, so we kept the M20 rules about HP cost and spell levels, but the two magic users just picked the system they liked. One of them presented me with a list of about 20 runes that he wanted to use for spell casting and picked the "kinetic" rune to start with. Drawing the rune will invoke an appropriate spell (spell level and exact effect to be discussed when used). The other decided to be able to see and speak to all sorts of shinto spirits (they are everywhere) and to be a special friend of plant spirits so that they would occasionally do his bidding if cajoled appropriately. I asked both of them to write down the three most common spells they were planning to use so that we wouldn't have to discuss those when necessary. 2. I told them that they should pick a feat they would like their character to have, maybe picked from the d20 list, or anything else they felt like doing. One picked superb jumping, the other picked the ability to heal and inspired great courage (the tree friend), and the last one picked the ability to project his thoughts via telepathy (write-only, so to speak). 3. I planned to use the HARP critical tables for natural 20 rolls by players. They got used exactly once as the treefriend ventured out into the forest on his own looking for clues and was surprised by a turtle demon. He fled, wielded his longbow, turned around, and rolled a 20. I rolled a 95 on the piercing crit table and added +15 for his +3 DEX bonus, resulting in a lung shot, 29pts of damage, death in 12 rounds, bleeding, and so on. An awesome effect. M20 - all the fun and none of the hassle. :) [/QUOTE]
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