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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="kensanata" data-source="post: 3212050" data-attributes="member: 47845"><p><strong>Monsters and NPCs for an Asian setting</strong></p><p></p><p>Well, I've used the following adaptation of the Kappa (a turtle demon) from the Kitsunemori setting:</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"> HP 4d6+15, AC 17, Atk claw +4 (2d4+2 and save Phys+DEX vs. the</p> <p style="margin-left: 20px"> attack roll or be stunned for 1d4 rounds; alternatively, no damage</p> <p style="margin-left: 20px"> and save Phys+STR vs. DC 15 or be slowed for seven rounds). CR 3½.</p> <p style="margin-left: 20px"></p><p></p><p>Kijo (something between an ogre and a hill giant):</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"> HD 4d8+12, AC 16, Atk +9 melee (1d8+9 slam). The kijo don't like to</p> <p style="margin-left: 20px"> fight. Their roar will stun anybody standing nearby for a round.</p> <p style="margin-left: 20px"> Save Level+WILL vs. 15 to resist. CR 3½.</p> <p style="margin-left: 20px"></p><p></p><p>Tengu (bird demon fighting with a Katana):</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"> HP 6d8+18, special initiative +10, AC 20, Atk katana +11 (1d10+3),</p> <p style="margin-left: 20px"> or bite +4 (2d6+1). CR 6.</p> <p style="margin-left: 20px"></p><p></p><p>I also use a new race for NPCs, Kitsune (fox demons). I simplified the complex rules as follows:</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">Kitsune get WILL+2 like elves. Use CHA if you have it in your house rules.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">They are at -2 against magic cast by humans but at +4 when seducing</p> <p style="margin-left: 20px">humans.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Kitsune are magical creatures and thus start with one use of fox magic</p> <p style="margin-left: 20px">and gain a new fox magic ability every five levels (5, 10, 15),</p> <p style="margin-left: 20px">irrespective of their class. Casting these costs HP like ordinary</p> <p style="margin-left: 20px">spells. The maximum level can be increased by increasing your</p> <p style="margin-left: 20px">prestige: Every five prestige points gains you one extra level (15,</p> <p style="margin-left: 20px">20, 25).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Example: Umisachihiko is level 9 with prestige 23. Half his</p> <p style="margin-left: 20px">level and round up is 5 + two extra spell levels due to prestige gives</p> <p style="margin-left: 20px">him access to a max spell level of 7, costing him 2 x 7 + 1 = 15hp.</p> <p style="margin-left: 20px">If he's not a mage he will know only two spells, however.</p> <p style="margin-left: 20px">If he's a mage, he'll know a lot more.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">In return, they are absolutely honor bound. If they give their</p> <p style="margin-left: 20px">word, they are bound for a year and a day to live up to it or suffer</p> <p style="margin-left: 20px">3d6 damage every day.</p> <p style="margin-left: 20px"></p><p></p><p>I'm not sure I got the balance right; I'll have to see how much of an effect the -2 to human magic and the honor bound property have. </p><p></p><p>Based on this, here are two kitsune NPCs:</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"> Umisachihiko has eight tails (two initial tails, prestige: +4, myobu</p> <p style="margin-left: 20px"> level 9: +2) and has created a shrine realm. He is a known protector</p> <p style="margin-left: 20px"> of the eastern mountains. He favors mountain lakes above all.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> He's a weaver of dreams, not a master of weapons. He'll lead your foes</p> <p style="margin-left: 20px"> astray and grant you visions to guide you down the right path. When</p> <p style="margin-left: 20px"> Umisachihiko is around, the fountains speak and the waterfall dragons</p> <p style="margin-left: 20px"> dance, singing his praise.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> Mage 9, hp 38, STR 10, DEX 15/+2, MIND 20/+5, Phys +9, Sub +9,</p> <p style="margin-left: 20px"> Know +12, Comm +9, AC 13, Atk +9 melee (1d4 war fan) or +11 ranged</p> <p style="margin-left: 20px"> (1d4 sling) or +14 ranged (1d6+3 yumi+3) or +14 magic. Prestige:</p> <p style="margin-left: 20px"> 26. Treasure: Greater Dispel Magic Scroll, Clear Ioun Stone (user</p> <p style="margin-left: 20px"> requires either food nor water), black pearl (300gp), ring of</p> <p style="margin-left: 20px"> protection +1, 3pp, 45gp.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> Spells (enchantment, illusion, and fox magic): Sleep, Charm,</p> <p style="margin-left: 20px"> Invisibility, Illusions (up to illusions that deal 50% real damage</p> <p style="margin-left: 20px"> at level 5 and the creation of a permanent shrine realm at level</p> <p style="margin-left: 20px"> 7).</p> <p style="margin-left: 20px"></p><p></p><p>As you can see, I didn't even bother listing all the spells, just listing the domains and giving a few examples if the maximum effect is actually relevant. Spell effects lasting a few rounds are level 1, spells lasting a few hours are level 3.</p><p></p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"> Yamasachihiko is known by some to have tricked many an unwary</p> <p style="margin-left: 20px"> traveller into the darkest corners of the great forest. He loves to</p> <p style="margin-left: 20px"> use his magic yumi +3 when fighting and will use its power to keep</p> <p style="margin-left: 20px"> the party at a distance if necessary.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> Fighter 7, hp 40, STR 16/+3, DEX 14/+2, MIND 11/+2, Phys +10,</p> <p style="margin-left: 20px"> Sub +7, Know +7, Comm +7, AC 20 (glamered chainmail +2), Atk +11</p> <p style="margin-left: 20px"> melee (1d10+6 Naginata) or +13 ranged (1d6+8 magic yumi) or +8</p> <p style="margin-left: 20px"> magic. Prestige: 18/+4, four tails. Treasure: Jade figure (120gp),</p> <p style="margin-left: 20px"> gold bracelet (60gp), 3pp, 50gp.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> Spells: Basic Disguise (Sub +10, level 1, look like somebody else)</p> <p style="margin-left: 20px"> for 1d4+1 x 10 minutes, Advanced Disguis (Sub +15, level 3, look</p> <p style="margin-left: 20px"> like a specific person) for 1d4+1 hours.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> If not favorably impressed, the kitsune makes haste to send the</p> <p style="margin-left: 20px"> kijos after the party, and in a fight, he will use it's magic bow</p> <p style="margin-left: 20px"> to smite his enemies.</p> <p style="margin-left: 20px"></p><p></p><p>This one is a fighter and thus he knows only two fox magic spells.</p></blockquote><p></p>
[QUOTE="kensanata, post: 3212050, member: 47845"] [b]Monsters and NPCs for an Asian setting[/b] Well, I've used the following adaptation of the Kappa (a turtle demon) from the Kitsunemori setting: [INDENT] HP 4d6+15, AC 17, Atk claw +4 (2d4+2 and save Phys+DEX vs. the attack roll or be stunned for 1d4 rounds; alternatively, no damage and save Phys+STR vs. DC 15 or be slowed for seven rounds). CR 3½. [/INDENT] Kijo (something between an ogre and a hill giant): [INDENT] HD 4d8+12, AC 16, Atk +9 melee (1d8+9 slam). The kijo don't like to fight. Their roar will stun anybody standing nearby for a round. Save Level+WILL vs. 15 to resist. CR 3½. [/INDENT] Tengu (bird demon fighting with a Katana): [INDENT] HP 6d8+18, special initiative +10, AC 20, Atk katana +11 (1d10+3), or bite +4 (2d6+1). CR 6. [/INDENT] I also use a new race for NPCs, Kitsune (fox demons). I simplified the complex rules as follows: [INDENT] Kitsune get WILL+2 like elves. Use CHA if you have it in your house rules. They are at -2 against magic cast by humans but at +4 when seducing humans. Kitsune are magical creatures and thus start with one use of fox magic and gain a new fox magic ability every five levels (5, 10, 15), irrespective of their class. Casting these costs HP like ordinary spells. The maximum level can be increased by increasing your prestige: Every five prestige points gains you one extra level (15, 20, 25). Example: Umisachihiko is level 9 with prestige 23. Half his level and round up is 5 + two extra spell levels due to prestige gives him access to a max spell level of 7, costing him 2 x 7 + 1 = 15hp. If he's not a mage he will know only two spells, however. If he's a mage, he'll know a lot more. In return, they are absolutely honor bound. If they give their word, they are bound for a year and a day to live up to it or suffer 3d6 damage every day. [/INDENT] I'm not sure I got the balance right; I'll have to see how much of an effect the -2 to human magic and the honor bound property have. Based on this, here are two kitsune NPCs: [INDENT] Umisachihiko has eight tails (two initial tails, prestige: +4, myobu level 9: +2) and has created a shrine realm. He is a known protector of the eastern mountains. He favors mountain lakes above all. He's a weaver of dreams, not a master of weapons. He'll lead your foes astray and grant you visions to guide you down the right path. When Umisachihiko is around, the fountains speak and the waterfall dragons dance, singing his praise. Mage 9, hp 38, STR 10, DEX 15/+2, MIND 20/+5, Phys +9, Sub +9, Know +12, Comm +9, AC 13, Atk +9 melee (1d4 war fan) or +11 ranged (1d4 sling) or +14 ranged (1d6+3 yumi+3) or +14 magic. Prestige: 26. Treasure: Greater Dispel Magic Scroll, Clear Ioun Stone (user requires either food nor water), black pearl (300gp), ring of protection +1, 3pp, 45gp. Spells (enchantment, illusion, and fox magic): Sleep, Charm, Invisibility, Illusions (up to illusions that deal 50% real damage at level 5 and the creation of a permanent shrine realm at level 7). [/INDENT] As you can see, I didn't even bother listing all the spells, just listing the domains and giving a few examples if the maximum effect is actually relevant. Spell effects lasting a few rounds are level 1, spells lasting a few hours are level 3. [INDENT] Yamasachihiko is known by some to have tricked many an unwary traveller into the darkest corners of the great forest. He loves to use his magic yumi +3 when fighting and will use its power to keep the party at a distance if necessary. Fighter 7, hp 40, STR 16/+3, DEX 14/+2, MIND 11/+2, Phys +10, Sub +7, Know +7, Comm +7, AC 20 (glamered chainmail +2), Atk +11 melee (1d10+6 Naginata) or +13 ranged (1d6+8 magic yumi) or +8 magic. Prestige: 18/+4, four tails. Treasure: Jade figure (120gp), gold bracelet (60gp), 3pp, 50gp. Spells: Basic Disguise (Sub +10, level 1, look like somebody else) for 1d4+1 x 10 minutes, Advanced Disguis (Sub +15, level 3, look like a specific person) for 1d4+1 hours. If not favorably impressed, the kitsune makes haste to send the kijos after the party, and in a fight, he will use it's magic bow to smite his enemies. [/INDENT] This one is a fighter and thus he knows only two fox magic spells. [/QUOTE]
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