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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="greywulf" data-source="post: 3222621" data-attributes="member: 4285"><p>I've posted up the rules for <a href="http://wiki.greywulf.net/cgi-bin/wiki.pl/Macropedia/Ultramicrolite20" target="_blank">Ultramicrolite20</a> into the Macropedia. It's what posted below, plus a simple example. Here they are, in their entirety. This might be useful for those times when even Microlite20 is too rules heavy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>This is Microlite20 boiled down even further. It’s suitable for gaming while out walking (much like SHERPA) or when you’ve forgotten your gamebooks. There are no magic rules provided; either run a no magic game, or make spellcasting something only NPCs can do.</p><p></p><p>There are 3 stats - STR, DEX, MIND. Share a total of five points between them with a maximum of 4 in one. You can reduce one stat to -1 to get an extra point. These are your stat bonuses.</p><p></p><p>Choose one skill group (Physical, Subterfuge, Communication or Knowledge). Your character is at +4 to do anything relating to that skill group. Everything else is +1.</p><p></p><p>Actions are resolved by rolling 1d20+skill+relevant stat bonus. Roll equal or higher than the given Difficulty Class (DC) or higher than the opponent’s skill roll to succeed.</p><p></p><p>Combat is resolved using Physical+STR bonus (for melee) or Physical+DEX (for ranged). The DC is the opponent’s Armour Class. This is 10+DEX bonus+Armour. Leather is +3, Chain is +5, Plate is +5. A shield can add a further +1.</p><p></p><p>If you get hit three times in a single combat encounter, you’re unconscious. Roll phys+STR DC15 to survive. Larger critters can take more hits before dying; that’s up to the GM.</p><p></p><p>If you survive ten combats, add one to all of your skills.</p></blockquote><p></p>
[QUOTE="greywulf, post: 3222621, member: 4285"] I've posted up the rules for [URL=http://wiki.greywulf.net/cgi-bin/wiki.pl/Macropedia/Ultramicrolite20]Ultramicrolite20[/URL] into the Macropedia. It's what posted below, plus a simple example. Here they are, in their entirety. This might be useful for those times when even Microlite20 is too rules heavy :) This is Microlite20 boiled down even further. It’s suitable for gaming while out walking (much like SHERPA) or when you’ve forgotten your gamebooks. There are no magic rules provided; either run a no magic game, or make spellcasting something only NPCs can do. There are 3 stats - STR, DEX, MIND. Share a total of five points between them with a maximum of 4 in one. You can reduce one stat to -1 to get an extra point. These are your stat bonuses. Choose one skill group (Physical, Subterfuge, Communication or Knowledge). Your character is at +4 to do anything relating to that skill group. Everything else is +1. Actions are resolved by rolling 1d20+skill+relevant stat bonus. Roll equal or higher than the given Difficulty Class (DC) or higher than the opponent’s skill roll to succeed. Combat is resolved using Physical+STR bonus (for melee) or Physical+DEX (for ranged). The DC is the opponent’s Armour Class. This is 10+DEX bonus+Armour. Leather is +3, Chain is +5, Plate is +5. A shield can add a further +1. If you get hit three times in a single combat encounter, you’re unconscious. Roll phys+STR DC15 to survive. Larger critters can take more hits before dying; that’s up to the GM. If you survive ten combats, add one to all of your skills. [/QUOTE]
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