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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="derek_cleric" data-source="post: 3256481" data-attributes="member: 23509"><p>That's pretty much describes it. We're enjoying it very much!</p><p></p><p> </p><p></p><p>Just like ML20, Spell Points are equal to a character's max hit points. However the SP number does not go down when the character takes damage. It's on the character sheet but I need to add it to the rules too.</p><p></p><p></p><p></p><p>Good catch! I forgot to add that the spell will cost twice as many spell points.</p><p></p><p></p><p></p><p>My group play tested v0.05 about 3 weeks ago and it ran just as you describe above. Blame it on the parent system. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The group seems to think it would be a great system for our online game.</p><p></p><p></p><p></p><p>Thanks! I have to give 95% of the credit to the author of BFRPG, Chris Gonnerman. I just reformatted the text and made some adjustments to hit dice and attacks. I've always preferred the Classic DnD monster stat block to any that of any other system.</p><p></p><p>I still have the skills and feats in the stats blocks. I have to decide what to do about that. I'm thinking that the monster's HD or HD/2 could be used in place of skill points. For example, an ogre would be good at physical so they would use a +4 but not so good at any of the other three so a +2 would be used. Feats will be dropped. I just haven't done it yet.</p><p></p><p>The Treasures section has yet to be reviewed but I suspect they are 90% usable. M&T is also the least developed part of L20 but I think it will probably need the least amount of work.</p><p></p><p>--Ray.</p></blockquote><p></p>
[QUOTE="derek_cleric, post: 3256481, member: 23509"] That's pretty much describes it. We're enjoying it very much! Just like ML20, Spell Points are equal to a character's max hit points. However the SP number does not go down when the character takes damage. It's on the character sheet but I need to add it to the rules too. Good catch! I forgot to add that the spell will cost twice as many spell points. My group play tested v0.05 about 3 weeks ago and it ran just as you describe above. Blame it on the parent system. :) The group seems to think it would be a great system for our online game. Thanks! I have to give 95% of the credit to the author of BFRPG, Chris Gonnerman. I just reformatted the text and made some adjustments to hit dice and attacks. I've always preferred the Classic DnD monster stat block to any that of any other system. I still have the skills and feats in the stats blocks. I have to decide what to do about that. I'm thinking that the monster's HD or HD/2 could be used in place of skill points. For example, an ogre would be good at physical so they would use a +4 but not so good at any of the other three so a +2 would be used. Feats will be dropped. I just haven't done it yet. The Treasures section has yet to be reviewed but I suspect they are 90% usable. M&T is also the least developed part of L20 but I think it will probably need the least amount of work. --Ray. [/QUOTE]
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