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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="eyebeams" data-source="post: 3266214" data-attributes="member: 9225"><p>This might be a problem, as in some situations it makes NPCs more powerful than PCs. For example, if an NPC's 10+bonus hits a PC, he *always* hits that PC, while in the same situation, a PC can miss. If you roll instead of having a set AC, you have the opposite problem, where NPC armor is more reliable.</p><p></p><p>If you give characters the ability to take 10, there must generally be symmetry between participants. That's why options like "players roll all dice" end up with the same number of dice rolls, but distribute them to different people/tasks.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 3266214, member: 9225"] This might be a problem, as in some situations it makes NPCs more powerful than PCs. For example, if an NPC's 10+bonus hits a PC, he *always* hits that PC, while in the same situation, a PC can miss. If you roll instead of having a set AC, you have the opposite problem, where NPC armor is more reliable. If you give characters the ability to take 10, there must generally be symmetry between participants. That's why options like "players roll all dice" end up with the same number of dice rolls, but distribute them to different people/tasks. [/QUOTE]
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Microlite20 : the smallest thing in gaming
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