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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="kensanata" data-source="post: 3266481" data-attributes="member: 47845"><p><strong>Magic Attack Bonus and Spell List</strong></p><p></p><p></p><p></p><p>Well, I think most people use the full spell list from the PHB if their players want it. If the players or DM are willing to play à la M20, then the smaller list will be enough. Just fudge the rest.</p><p></p><p>In my particular game, players can pick any ol' magic system they like as long as it imposes some sort of limits, and I will use the small list of spells you found to estimate what spell level the player's spell is going to be, or how many creatures will be affected. It's an excellent reality-check tool.</p><p></p><p>As for the magic attack bonus, I think I will go with Pilsnerquest's idea:</p><p></p><p></p><p></p><p>This will enable mages to focus on their MIND stat. No more penalties for low STR or DEX if they're trying to touch their victims or trying to aim that ray.</p><p></p><p>Thus:</p><p></p><ul> <li data-xf-list-type="ul">1d20 + Magic Attack Bonus ≥ enemy AC for physical effects (touch, aim ray, throw balls)</li> <li data-xf-list-type="ul">1d20 + Magic Attack Bonus vs. 1d20 + Level + MIND bonus as a saving throw for mental stuff, if appropriate at all (fear, sleep, charm, illusion)</li> </ul><p></p><p>This differs from standard D&D a bit: The above would mean no saving for half damage against fireballs. If you're hit you're hit and it will hurt. I actually think this makes more sense.</p><p></p><p>I also think that not all enemies should be allowed an automatic saving throw. Illusions will always be believed, unless there's a good reason to disbelieve (lack of sound, a wall where there used to be an aisle), charms will always succeed until the victim is forced to do something out of character, and so on.</p><p></p><p>What do you think?</p><p></p><p>As the semi-official mantainer of the "Core Rules Revised" page on the Macropedia, I really want to update and improve the rules.</p></blockquote><p></p>
[QUOTE="kensanata, post: 3266481, member: 47845"] [b]Magic Attack Bonus and Spell List[/b] Well, I think most people use the full spell list from the PHB if their players want it. If the players or DM are willing to play à la M20, then the smaller list will be enough. Just fudge the rest. In my particular game, players can pick any ol' magic system they like as long as it imposes some sort of limits, and I will use the small list of spells you found to estimate what spell level the player's spell is going to be, or how many creatures will be affected. It's an excellent reality-check tool. As for the magic attack bonus, I think I will go with Pilsnerquest's idea: This will enable mages to focus on their MIND stat. No more penalties for low STR or DEX if they're trying to touch their victims or trying to aim that ray. Thus: [list] [*]1d20 + Magic Attack Bonus ≥ enemy AC for physical effects (touch, aim ray, throw balls) [*]1d20 + Magic Attack Bonus vs. 1d20 + Level + MIND bonus as a saving throw for mental stuff, if appropriate at all (fear, sleep, charm, illusion) [/list] This differs from standard D&D a bit: The above would mean no saving for half damage against fireballs. If you're hit you're hit and it will hurt. I actually think this makes more sense. I also think that not all enemies should be allowed an automatic saving throw. Illusions will always be believed, unless there's a good reason to disbelieve (lack of sound, a wall where there used to be an aisle), charms will always succeed until the victim is forced to do something out of character, and so on. What do you think? As the semi-official mantainer of the "Core Rules Revised" page on the Macropedia, I really want to update and improve the rules. [/QUOTE]
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