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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="eyebeams" data-source="post: 3267906" data-attributes="member: 9225"><p>As I was saying, though, it doesn't matter if *both* sides apply equivalent randomness to a task. In other words if you have 1d20+bonuses PC attack vs. 10+bonuses NPC defense that's fine, as long as the NPC doesn't also have a 10 attack +bonuses attack vs. PC's 1d20+bonus defense, which skews what bonuses do with PCs compared to NPCs. It doesn't really matter whether it's for attacking or defending. It's the disparity between random and set results that skews the probabilities. At the high ranges for NPC bonuses compared to PC bonuses the differences can be pretty dramatic.</p><p></p><p>For example: A PC and NPC both attack another NPC. The NPC's defense is 20; the attackers both have +10 bonuses. The attacking NPC always hits. The PC has a 50% chance of hitting.</p><p></p><p>Next turn, the NPC who was attacked (who has multiple attacks for some reason) strikes the PC and NPC allies. The attacking NPC has a +9 attack bonus. He always misses the defending NPC, who has a static Defense of 20 (with a +10 bonus), but has a 45% chance of hitting the PC, who also has a +10 bonus.</p><p></p><p>Therefore, the PC is weaker *in fact*, even if giving NPCs a 10 superficially looks OK. His NPC partner always hits and can never be hit by the enemy.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 3267906, member: 9225"] As I was saying, though, it doesn't matter if *both* sides apply equivalent randomness to a task. In other words if you have 1d20+bonuses PC attack vs. 10+bonuses NPC defense that's fine, as long as the NPC doesn't also have a 10 attack +bonuses attack vs. PC's 1d20+bonus defense, which skews what bonuses do with PCs compared to NPCs. It doesn't really matter whether it's for attacking or defending. It's the disparity between random and set results that skews the probabilities. At the high ranges for NPC bonuses compared to PC bonuses the differences can be pretty dramatic. For example: A PC and NPC both attack another NPC. The NPC's defense is 20; the attackers both have +10 bonuses. The attacking NPC always hits. The PC has a 50% chance of hitting. Next turn, the NPC who was attacked (who has multiple attacks for some reason) strikes the PC and NPC allies. The attacking NPC has a +9 attack bonus. He always misses the defending NPC, who has a static Defense of 20 (with a +10 bonus), but has a 45% chance of hitting the PC, who also has a +10 bonus. Therefore, the PC is weaker *in fact*, even if giving NPCs a 10 superficially looks OK. His NPC partner always hits and can never be hit by the enemy. [/QUOTE]
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