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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="greywulf" data-source="post: 3270035" data-attributes="member: 4285"><p>The only reason I put it at 10, rather than d20, was to make it faster to run in-game. One less dice to roll, that's all. Either works for me though. I bow to your decision <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Jezter, I've played the M20 modern rules and love then just as they are. I wouldn't change a single thing.</p><p></p><p>I must confess that when we play M20 of any kind we play with just the Core Rules and make the rest of the stuff up on the fly. If someone wants to play a winged harpy using a machine gun (it hasn't happened yet. But it could), we'll just make up the rules for flying (probalby just: "ok. You can fly") and machine gun damage, and run with it.</p><p></p><p>The <a href="http://wiki.greywulf.net/cgi-bin/wiki.pl/Macropedia/Microlite20Macropedia" target="_blank">Macropedia</a> is little more than a toolbox. Pick stuff out that you like, ignore the rest. Just as a carpenter wouldn't try to use every single tool he's got in one go, it's a very bad idea to dump everything into the game. Pick one rule out, two at most, and use them. But no more.</p><p></p><p>If you tried to put everything in you'll end up needing three entire books just for the rules, and countless supplements too, all of which will add further complexity and contradictions. In other words, one great big unholy mess - which pretty much sums up a lot of D&D games I've seen where people do just that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Microlite20 is about using the minimum rules possible. Every game is different though, so what might be minimum for one group might not suit another. Hence the reasons for collating the House Rules into the Macropedia to give folks inspiration how to play the game.</p><p></p><p>That's the theory, anyway!</p></blockquote><p></p>
[QUOTE="greywulf, post: 3270035, member: 4285"] The only reason I put it at 10, rather than d20, was to make it faster to run in-game. One less dice to roll, that's all. Either works for me though. I bow to your decision :) Jezter, I've played the M20 modern rules and love then just as they are. I wouldn't change a single thing. I must confess that when we play M20 of any kind we play with just the Core Rules and make the rest of the stuff up on the fly. If someone wants to play a winged harpy using a machine gun (it hasn't happened yet. But it could), we'll just make up the rules for flying (probalby just: "ok. You can fly") and machine gun damage, and run with it. The [URL=http://wiki.greywulf.net/cgi-bin/wiki.pl/Macropedia/Microlite20Macropedia]Macropedia[/URL] is little more than a toolbox. Pick stuff out that you like, ignore the rest. Just as a carpenter wouldn't try to use every single tool he's got in one go, it's a very bad idea to dump everything into the game. Pick one rule out, two at most, and use them. But no more. If you tried to put everything in you'll end up needing three entire books just for the rules, and countless supplements too, all of which will add further complexity and contradictions. In other words, one great big unholy mess - which pretty much sums up a lot of D&D games I've seen where people do just that :) Microlite20 is about using the minimum rules possible. Every game is different though, so what might be minimum for one group might not suit another. Hence the reasons for collating the House Rules into the Macropedia to give folks inspiration how to play the game. That's the theory, anyway! [/QUOTE]
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