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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="Ry" data-source="post: 3273764" data-attributes="member: 8314"><p>Very close to what greywulf suggested, here's the base spell in Rank20:</p><p></p><p>You roll a magic check like any other skill check. If your opponent resists, and your check is less than the opponent's check to resist, the spell fails. Also, if your total check is ever less than 10, the spell fails. When a spell fails you still lose whatever you would normally spend to cast it (Reserve, spells per day, hitpoints, etc.)</p><p></p><p>Every spell has 3 parts: Range, # of Targets, and Result.</p><p></p><p><strong>1. Range:</strong></p><p></p><p>[Code]Touch/Melee 0</p><p>Close (30 feet) -1</p><p>Short (30 yards) -2</p><p>Medium (60 yards) -4</p><p>Long (100 yards) -6</p><p>Extreme (200 yards) -8[/Code]</p><p></p><p><strong>2. # of Targets. </strong></p><p>[Code]</p><p># Penalty</p><p>1 +0</p><p>2 -2</p><p>5 -4</p><p>10 -6</p><p>25 -8</p><p>50 -10</p><p>100 -12[/Code]</p><p></p><p>Area of Effect gets rolled into Number of Targets pretty easily, since they're similar concepts, but a caster can choose to shape it like a Cone (starting at caster), a Line (starting at caster), or a Radius (starting at a range). </p><p></p><p>To handle situations where the "targets" aren't actual opponents, think of targets in terms of what people could do in the same amount of time. For example, for "how much stuff can I levitate?" think of what a "target" could represent - my answer would be: "Let's use 100 pounds / target as our benchmark, since that's about as much as 1 fairly strong man could lift at the same time." To move dirt, "how much can a man shovel per round?"</p><p></p><p><strong>3. Result</strong></p><p></p><p>This is the effect and duration (if applicable). I rolled these 2 together since appropriate durations seem to change so much depending on the effect. This table can be expanded, but I've kept it short because that's the kind of exercise we're doing right now. I'd love suggestions for very concise ways to expand this table though.</p><p></p><p>[Code][B]Result Modifier[/B]</p><p>Harmless effect +0</p><p>1 Hit (1d6 damage) -2</p><p>2 hits -5</p><p>4 hits -10</p><p>Per Healing (1d6 healing) -5</p><p>+1/-1 Stat for 10 rounds -5</p><p></p><p>Other Effect is… </p><p>… less severe than a hit -2</p><p>… like a hit -4</p><p>… worse than a hit -8</p><p>… crippling -12</p><p>... instant death -16[/Code]</p><p></p><p><strong>4. Other conditions</strong></p><p></p><p>For d20 spell lovers, there's a flat +2 bonus to any spell that emulates a spell from a d20 rulebook. For 4x5 magic lovers, take a +2 bonus if you use some element of the environment in your spell. I intend to use both modifiers.</p></blockquote><p></p>
[QUOTE="Ry, post: 3273764, member: 8314"] Very close to what greywulf suggested, here's the base spell in Rank20: You roll a magic check like any other skill check. If your opponent resists, and your check is less than the opponent's check to resist, the spell fails. Also, if your total check is ever less than 10, the spell fails. When a spell fails you still lose whatever you would normally spend to cast it (Reserve, spells per day, hitpoints, etc.) Every spell has 3 parts: Range, # of Targets, and Result. [B]1. Range:[/B] [Code]Touch/Melee 0 Close (30 feet) -1 Short (30 yards) -2 Medium (60 yards) -4 Long (100 yards) -6 Extreme (200 yards) -8[/Code] [B]2. # of Targets. [/B] [Code] # Penalty 1 +0 2 -2 5 -4 10 -6 25 -8 50 -10 100 -12[/Code] Area of Effect gets rolled into Number of Targets pretty easily, since they're similar concepts, but a caster can choose to shape it like a Cone (starting at caster), a Line (starting at caster), or a Radius (starting at a range). To handle situations where the "targets" aren't actual opponents, think of targets in terms of what people could do in the same amount of time. For example, for "how much stuff can I levitate?" think of what a "target" could represent - my answer would be: "Let's use 100 pounds / target as our benchmark, since that's about as much as 1 fairly strong man could lift at the same time." To move dirt, "how much can a man shovel per round?" [B]3. Result[/B] This is the effect and duration (if applicable). I rolled these 2 together since appropriate durations seem to change so much depending on the effect. This table can be expanded, but I've kept it short because that's the kind of exercise we're doing right now. I'd love suggestions for very concise ways to expand this table though. [Code][B]Result Modifier[/B] Harmless effect +0 1 Hit (1d6 damage) -2 2 hits -5 4 hits -10 Per Healing (1d6 healing) -5 +1/-1 Stat for 10 rounds -5 Other Effect is… … less severe than a hit -2 … like a hit -4 … worse than a hit -8 … crippling -12 ... instant death -16[/Code] [B]4. Other conditions[/B] For d20 spell lovers, there's a flat +2 bonus to any spell that emulates a spell from a d20 rulebook. For 4x5 magic lovers, take a +2 bonus if you use some element of the environment in your spell. I intend to use both modifiers. [/QUOTE]
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