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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="Ry" data-source="post: 3283890" data-attributes="member: 8314"><p><strong><u>By5 Glyphs</u></strong></p><p></p><p>In the By5 Glyphs magic system, spell actions are like skill rolls. All spells start as the “free spell”, and are enhanced by Glyphs. Casters make a skill check with their Magic+INT skill (this is also the total that enemies must resist in case of resisted spells). </p><p></p><p>For each 5 points of the total magic skill check, a character adds a Glyph to the base spell.</p><p></p><p>The caster must decide how many glyphs to cast before their roll. If they do not meet Glyphs * 5 with their roll, the spell automatically fails.</p><p></p><p><strong>The free spell</strong></p><p></p><p>The free spell is harmless, with a touch range, targeting a single individual, occurring immediately, ending instantly and creating nothing.</p><p></p><p><strong>Glyphs</strong></p><p>Deal 1 hit</p><p>Heals instead of Deals hits</p><p>Raise a Stat by 2</p><p>Lowers instead of Raises Stat</p><p>5' of radius</p><p>15’ of cone</p><p>30’ of line</p><p>Improve Range</p><p>Simple Trigger</p><p>2 rounds of duration</p><p>Sustained by Caster</p><p>Hard to Resist (-2 to resister)</p><p></p><p><strong>Notes</strong></p><p></p><p>Multiple triggers can cause a spell effect multiple times. For example, a spell designed to reduce a stat can have a trigger of “next time that stat is used.” If it had that trigger twice, it would work the next 2 times that stat is used.</p><p></p><p><strong><u>Custom Glyphs</u></strong></p><p></p><p>If a player wants a specific type of magic not covered by these rules, have them come up with a custom glyph. You could add other special effects to the players’ repertoire by making other secret glyphs available during the campaign. Custom glyphs may have special rules for what can be applied to them, and powerful custom glyphs may need to be treated as multiple glyphs.</p><p></p><p><strong>Ideas for Custom Glyphs</strong></p><p></p><p>Steal – steals an item not in target’s hand. Must be combined with 30’ of lines back to caster.</p><p>Invisibility – Treat as 3 glyphs.</p></blockquote><p></p>
[QUOTE="Ry, post: 3283890, member: 8314"] [B][U]By5 Glyphs[/U][/B] In the By5 Glyphs magic system, spell actions are like skill rolls. All spells start as the “free spell”, and are enhanced by Glyphs. Casters make a skill check with their Magic+INT skill (this is also the total that enemies must resist in case of resisted spells). For each 5 points of the total magic skill check, a character adds a Glyph to the base spell. The caster must decide how many glyphs to cast before their roll. If they do not meet Glyphs * 5 with their roll, the spell automatically fails. [B]The free spell[/B] The free spell is harmless, with a touch range, targeting a single individual, occurring immediately, ending instantly and creating nothing. [B]Glyphs[/B] Deal 1 hit Heals instead of Deals hits Raise a Stat by 2 Lowers instead of Raises Stat 5' of radius 15’ of cone 30’ of line Improve Range Simple Trigger 2 rounds of duration Sustained by Caster Hard to Resist (-2 to resister) [B]Notes[/B] Multiple triggers can cause a spell effect multiple times. For example, a spell designed to reduce a stat can have a trigger of “next time that stat is used.” If it had that trigger twice, it would work the next 2 times that stat is used. [B][U]Custom Glyphs[/U][/B] If a player wants a specific type of magic not covered by these rules, have them come up with a custom glyph. You could add other special effects to the players’ repertoire by making other secret glyphs available during the campaign. Custom glyphs may have special rules for what can be applied to them, and powerful custom glyphs may need to be treated as multiple glyphs. [B]Ideas for Custom Glyphs[/B] Steal – steals an item not in target’s hand. Must be combined with 30’ of lines back to caster. Invisibility – Treat as 3 glyphs. [/QUOTE]
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