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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="greywulf" data-source="post: 3285553" data-attributes="member: 4285"><p>eyebeams, email received, understood and replied to. The sparrow flies at midnight.</p><p></p><p>If that doesn't get more DUN DUN DUNs from jmucchiello, nothing will <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Re: no initiative. I dunno still. I guess if I /had/ to sacrifice the die rolll at the beginning of combat, I'd just say everyone goes in reverse DEX order with the DM counting down.</p><p></p><p>"OK, who's got DEX 19....18.....17....ok, it's your turn....16....15....now it's the gnolls....14...."</p><p></p><p>But then you'd need the DEX stat for Monsters in Microlite20, and that means more creature feep when we're trying to get less.</p><p></p><p>Kensanata, the only problem with the initiative system you've suggested is that attacks will always alternate between the two groups (assuming equal group sizes). That means there's no wiggle room for tactical play between two characters who have turns next to each other.</p><p></p><p>Lemme give an example:</p><p></p><p>A party of four adventurers (Fighter, Magi, Rogue and Cleric) hear noises from behind a dungeon door. Feeling confident, they decide to burst in and surprise the occupants. The fling the door open and see four surprised goblins.</p><p></p><p>Round 1:</p><p>Rogue: I fire my crossbow (it hits Goblin 3)</p><p>Goblin 1:Hides behind his bed</p><p>Fighter: I charge!</p><p>Goblin 2: Hides behind his bed</p><p>Cleric: I fire my shortbow (misses)</p><p>Goblin 3: Roars in anger and charges the door</p><p>Magi: I toss in a magic missile. Kills Goblin 3</p><p>Goblin 4: Hides behind his bed</p><p></p><p>That should have been a surprise attack, but three of the goblins managed to hide just fine, and only silly Goblin 3 (RIP) was downed. </p><p></p><p>If the players had rolled initiative, I'd have given them +2 to the roll for surprise meaning their turns are likely to be frontloaded compared to the Goblins. It would probably go something like this:</p><p></p><p>Round 1:</p><p>Rogue: I fire my crossbow (it hits Goblin 3)</p><p>Cleric: I fire my shortbow at the same Goblin (Hit, kills him)</p><p>Fighter: I charge!</p><p>Goblin 1:Hides behind his bed</p><p>Magi: I toss in a magic missile. Kills Goblin 2</p><p>Goblin 4: Hides behind his bed, craps his pants</p><p></p><p>The Rogue and Cleric could target the same Goblin to bring him down and the Goblins are in a much weaker position as a result of the surprise attack. Especially Goblins 2 and 3.</p><p></p><p>Under Kensanata's system, the difference between surprise and no surprise is that one party memeber gets the first attack.</p><p></p><p>I still dunno. Convince me some more <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="greywulf, post: 3285553, member: 4285"] eyebeams, email received, understood and replied to. The sparrow flies at midnight. If that doesn't get more DUN DUN DUNs from jmucchiello, nothing will :) Re: no initiative. I dunno still. I guess if I /had/ to sacrifice the die rolll at the beginning of combat, I'd just say everyone goes in reverse DEX order with the DM counting down. "OK, who's got DEX 19....18.....17....ok, it's your turn....16....15....now it's the gnolls....14...." But then you'd need the DEX stat for Monsters in Microlite20, and that means more creature feep when we're trying to get less. Kensanata, the only problem with the initiative system you've suggested is that attacks will always alternate between the two groups (assuming equal group sizes). That means there's no wiggle room for tactical play between two characters who have turns next to each other. Lemme give an example: A party of four adventurers (Fighter, Magi, Rogue and Cleric) hear noises from behind a dungeon door. Feeling confident, they decide to burst in and surprise the occupants. The fling the door open and see four surprised goblins. Round 1: Rogue: I fire my crossbow (it hits Goblin 3) Goblin 1:Hides behind his bed Fighter: I charge! Goblin 2: Hides behind his bed Cleric: I fire my shortbow (misses) Goblin 3: Roars in anger and charges the door Magi: I toss in a magic missile. Kills Goblin 3 Goblin 4: Hides behind his bed That should have been a surprise attack, but three of the goblins managed to hide just fine, and only silly Goblin 3 (RIP) was downed. If the players had rolled initiative, I'd have given them +2 to the roll for surprise meaning their turns are likely to be frontloaded compared to the Goblins. It would probably go something like this: Round 1: Rogue: I fire my crossbow (it hits Goblin 3) Cleric: I fire my shortbow at the same Goblin (Hit, kills him) Fighter: I charge! Goblin 1:Hides behind his bed Magi: I toss in a magic missile. Kills Goblin 2 Goblin 4: Hides behind his bed, craps his pants The Rogue and Cleric could target the same Goblin to bring him down and the Goblins are in a much weaker position as a result of the surprise attack. Especially Goblins 2 and 3. Under Kensanata's system, the difference between surprise and no surprise is that one party memeber gets the first attack. I still dunno. Convince me some more :) [/QUOTE]
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