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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="greywulf" data-source="post: 3289275" data-attributes="member: 4285"><p>A clever player can do literally anything in the OEMS which is good as if reflects the reality-warping nature of magic, but can easily trash a game.</p><p></p><p>In one encounter a bridge into a town was being held by Geneskins (big green mutated humans with ugly dental work - orcs, in other words). The New God (Magi) caused a crack in the keystone which brought down the entire bridge, orcs and all. Simple spell, DC10+range. Brilliant.</p><p></p><p>Later on he sets fire to to the library with a wave of his hands, the rest of the party fleeing the scene with the precious book in their hands. </p><p></p><p>After the game ended Mark said that he kept having to stop himself casting spells to solve every problem. Locked door - no problem. Orc horde? No problem. Car wouldn't start? no problem. That cost of DC +2 for each spell cast meant balancing the needs of <em>now</em> with ending up with a really high DC in the future when you need the magic to work against the BBEG. We agreed there's no way we'd allow more than one Magi using the Open Ended Magic System in a party. The temptation to have one cast spells in the morning then the other later in the day when the other's DC is maxed out is too great. OEMS Magi rock a little too much!</p><p></p><p>Oh, and the book they were after in this post-apocalypse world of mutant horror? </p><p></p><p>The last remaining copy of the Da Vinci Code. What else? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="greywulf, post: 3289275, member: 4285"] A clever player can do literally anything in the OEMS which is good as if reflects the reality-warping nature of magic, but can easily trash a game. In one encounter a bridge into a town was being held by Geneskins (big green mutated humans with ugly dental work - orcs, in other words). The New God (Magi) caused a crack in the keystone which brought down the entire bridge, orcs and all. Simple spell, DC10+range. Brilliant. Later on he sets fire to to the library with a wave of his hands, the rest of the party fleeing the scene with the precious book in their hands. After the game ended Mark said that he kept having to stop himself casting spells to solve every problem. Locked door - no problem. Orc horde? No problem. Car wouldn't start? no problem. That cost of DC +2 for each spell cast meant balancing the needs of [I]now[/I] with ending up with a really high DC in the future when you need the magic to work against the BBEG. We agreed there's no way we'd allow more than one Magi using the Open Ended Magic System in a party. The temptation to have one cast spells in the morning then the other later in the day when the other's DC is maxed out is too great. OEMS Magi rock a little too much! Oh, and the book they were after in this post-apocalypse world of mutant horror? The last remaining copy of the Da Vinci Code. What else? :) [/QUOTE]
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