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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="kensanata" data-source="post: 3290271" data-attributes="member: 47845"><p><strong>High Level Rogues and Fighters</strong></p><p></p><p>My players started arguing against fighter power at the beginning of the last session, as I wrote previously. The discussion continues with them being unhappy about being unable to add a DEX bonus to their bow damage rolls. (There's no bonus to bow damage rolls in D&D either, so I remained firm.) Anyway, the discussion then returned to balance issues once again, and we talked about imaginary level 20 fighters and rogues. To calm them, I said that a fighter would use +5 to hit and damage with his bow, where as a sneaking rogue would do +0 to hit and +24 to damage with his bow… Quite an assassin!</p><p></p><p>It seems to me that rogues will be very powerful at upper levels. Is nobody afraid of fighters being too weak in the later part of the game? Did anybody do any high-level playtesting?</p></blockquote><p></p>
[QUOTE="kensanata, post: 3290271, member: 47845"] [b]High Level Rogues and Fighters[/b] My players started arguing against fighter power at the beginning of the last session, as I wrote previously. The discussion continues with them being unhappy about being unable to add a DEX bonus to their bow damage rolls. (There's no bonus to bow damage rolls in D&D either, so I remained firm.) Anyway, the discussion then returned to balance issues once again, and we talked about imaginary level 20 fighters and rogues. To calm them, I said that a fighter would use +5 to hit and damage with his bow, where as a sneaking rogue would do +0 to hit and +24 to damage with his bow… Quite an assassin! It seems to me that rogues will be very powerful at upper levels. Is nobody afraid of fighters being too weak in the later part of the game? Did anybody do any high-level playtesting? [/QUOTE]
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