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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="jezter6" data-source="post: 3290776" data-attributes="member: 6567"><p>I agree here. There's no reason to keep the numbers...they're just there to generate the stat bonus anyways. A +1 is a +1, if it's 11, 12, 13, 26, 248, whatever the number used to generate what a +1 means.</p><p></p><p></p><p></p><p>Hehe...shorten it to MIN then. It's not just INT, it's WIS, WILL, CHA, and just about everything else.</p><p></p><p></p><p></p><p>I firmly believe there should be the exact number of skills as stats. When looking over the skills from d20, I came up with 4 or 5 skill groups, although use of a certain skill can fall between groups. While I like the short/sweet m20 system and chars, I'd like to see a little better way of differentiating characters. Maybe the ability to take a -1 to say 2 specific subskills to gain a +1 to another specific subskill (ie: -1 forgery, -1 disguise, +1 bluff)</p><p></p><p></p><p>I'm not 100% up on C&C, but I think it ditched saves and you just use your appropriate stat modifier. I'm looking at buying it to see, but that makes more sense than having 1 stat to rule them all.</p><p></p><p></p><p>Again, I agree. With everyone stuck at the same HP/level, there isn't much differentiation. In fact, since we're dropping front line melee guys to d6, I'm not sure they are able to face the same challenges over 10-20 levels that a d20 fighter can. If we're taking BAB, HP and such from d20 monsters, why does the fighter get dropped so bad. My guess is that since they are slightly weaker in HP, challenges get tougher and tougher at high levels (which I assume most people who play m20 don't do, but if you bring in the d20 players they will definately try).</p><p></p><p></p><p></p><p>Yeah, it's a cool system and has spawned many neat subsystems. I think with all these small different systems coming out, cobbling together the best of each may produce a great little system...just wish everyone would work together instead of developing so many 95% similar systems.</p></blockquote><p></p>
[QUOTE="jezter6, post: 3290776, member: 6567"] I agree here. There's no reason to keep the numbers...they're just there to generate the stat bonus anyways. A +1 is a +1, if it's 11, 12, 13, 26, 248, whatever the number used to generate what a +1 means. Hehe...shorten it to MIN then. It's not just INT, it's WIS, WILL, CHA, and just about everything else. I firmly believe there should be the exact number of skills as stats. When looking over the skills from d20, I came up with 4 or 5 skill groups, although use of a certain skill can fall between groups. While I like the short/sweet m20 system and chars, I'd like to see a little better way of differentiating characters. Maybe the ability to take a -1 to say 2 specific subskills to gain a +1 to another specific subskill (ie: -1 forgery, -1 disguise, +1 bluff) I'm not 100% up on C&C, but I think it ditched saves and you just use your appropriate stat modifier. I'm looking at buying it to see, but that makes more sense than having 1 stat to rule them all. Again, I agree. With everyone stuck at the same HP/level, there isn't much differentiation. In fact, since we're dropping front line melee guys to d6, I'm not sure they are able to face the same challenges over 10-20 levels that a d20 fighter can. If we're taking BAB, HP and such from d20 monsters, why does the fighter get dropped so bad. My guess is that since they are slightly weaker in HP, challenges get tougher and tougher at high levels (which I assume most people who play m20 don't do, but if you bring in the d20 players they will definately try). Yeah, it's a cool system and has spawned many neat subsystems. I think with all these small different systems coming out, cobbling together the best of each may produce a great little system...just wish everyone would work together instead of developing so many 95% similar systems. [/QUOTE]
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