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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="Larcen" data-source="post: 3291759" data-attributes="member: 2406"><p>If you drop the base scores its still a simple matter to plug in stuff from other games. Just dont copy over the base scores, keep only the bonuses. And I am not sure what MIND has to do with this particular point, so...</p><p></p><p></p><p>I think that keeping INT goes a long way toward maintaining the D&D Lite flavor, or D20 Lite. I am just looking at how I will go about selling this to old hands at my gaming table. </p><p>"Ok, first we drop CON and WIS. CON is now HPs, and WIS is now, uh, YOU guys." </p><p>...sounds better than... </p><p>"Ok, first we roll WIS, INT, and CHA, and all that, into something called MIND." </p><p>I can just hear it now: "Riiiiiiiight."</p><p></p><p></p><p>Not fair to your players. Just like you can't expect most people to roleplay a 20 INT properly, you shouldn't ask an introverted player to roleplay a high CHA. For that matter, can a forceful and/or likeable roleplayer in your group use a 5 CHA character to convince a whole town to follow him? I would rather let the in-game stats do the work.....with the help of roleplaying. </p><p></p><p></p><p>I am not seeing how all positive base scores affects the level increase rules, or the poison rules. They would continue to work fine just as they are. Backwards compatibility is an issue yes, but easily solved by adding +5 to all listed DCs. And all future modules for this game can be written to take that into consideration anyway. </p><p></p><p></p><p>Cool. I still want to dodge fireballs with my DEX and use my STR to free myself from a Bigby's hand spell or a Web, not a D20 + level.</p><p></p><p></p><p>I agree that the spell HP cost can balance this out. I am just suggesting that this is a good way to throw the fighters (and possibly the rogue) a bone if research proves them weaker than desired.</p><p></p><p></p><p>Dwarves have always been considered Medium mass-wise so no problems there giving them a d6. </p><p></p><p></p><p>As DM, I will just assign the EL based on the party size to begin with. If its an EL from a module and the module suggests 4 players, and we have 8 in our party, just halve XPs, or double the monsters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>We use CHA all the time...pretty much everytime PC to NPC interaction happens where the PC wants somethign from the NPC. Look at all the skills that use CHA too. Also, using MIND to include CHA means you cant have a stupid charistmatic leader in M20...which is a shame since they seem to run rampant in real life. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Larcen, post: 3291759, member: 2406"] If you drop the base scores its still a simple matter to plug in stuff from other games. Just dont copy over the base scores, keep only the bonuses. And I am not sure what MIND has to do with this particular point, so... I think that keeping INT goes a long way toward maintaining the D&D Lite flavor, or D20 Lite. I am just looking at how I will go about selling this to old hands at my gaming table. "Ok, first we drop CON and WIS. CON is now HPs, and WIS is now, uh, YOU guys." ...sounds better than... "Ok, first we roll WIS, INT, and CHA, and all that, into something called MIND." I can just hear it now: "Riiiiiiiight." Not fair to your players. Just like you can't expect most people to roleplay a 20 INT properly, you shouldn't ask an introverted player to roleplay a high CHA. For that matter, can a forceful and/or likeable roleplayer in your group use a 5 CHA character to convince a whole town to follow him? I would rather let the in-game stats do the work.....with the help of roleplaying. I am not seeing how all positive base scores affects the level increase rules, or the poison rules. They would continue to work fine just as they are. Backwards compatibility is an issue yes, but easily solved by adding +5 to all listed DCs. And all future modules for this game can be written to take that into consideration anyway. Cool. I still want to dodge fireballs with my DEX and use my STR to free myself from a Bigby's hand spell or a Web, not a D20 + level. I agree that the spell HP cost can balance this out. I am just suggesting that this is a good way to throw the fighters (and possibly the rogue) a bone if research proves them weaker than desired. Dwarves have always been considered Medium mass-wise so no problems there giving them a d6. As DM, I will just assign the EL based on the party size to begin with. If its an EL from a module and the module suggests 4 players, and we have 8 in our party, just halve XPs, or double the monsters. ;) We use CHA all the time...pretty much everytime PC to NPC interaction happens where the PC wants somethign from the NPC. Look at all the skills that use CHA too. Also, using MIND to include CHA means you cant have a stupid charistmatic leader in M20...which is a shame since they seem to run rampant in real life. :D [/QUOTE]
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