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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="jmucchiello" data-source="post: 3291988" data-attributes="member: 813"><p>Yes, it is elegant if I can come off not sounding to haughty. Basically all DCs go up 5. Opposed die rolls are unaffected since both the attacker's and defender's "ability modifier" has gone up 5.</p><p></p><p>Making up characters is easy. You have 6s across the 6 stats, raise or lower them up or down 1:1 with a max of 9 and a min of 4. Apply racial scores.</p><p></p><p>It makes poisons and stuff much simpler. If your Str or Dex go to 0, you can't move/act. If your Int, wis or cha goes to 0, you fall into a stupor. If your Con drops to 0, you are dead. And poisons/diseases convert by halving the ability damage/drain caused.</p><p></p><p>I plan to use a "thing" encumbrance rule basically because the average human can carry about 5 (ave str = 5) not too bulky things. Bulky things take up 2 (or more) thing slots. So you have a weapon, a shield, a backpack, light armor. That's 4 things and leaves room for 1 or 2 other things. It's just the right range for dealing with equipment.</p><p></p><p>It only took 24 pages before I started to open up about my own system. I amazed I lasted that long. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jmucchiello, post: 3291988, member: 813"] Yes, it is elegant if I can come off not sounding to haughty. Basically all DCs go up 5. Opposed die rolls are unaffected since both the attacker's and defender's "ability modifier" has gone up 5. Making up characters is easy. You have 6s across the 6 stats, raise or lower them up or down 1:1 with a max of 9 and a min of 4. Apply racial scores. It makes poisons and stuff much simpler. If your Str or Dex go to 0, you can't move/act. If your Int, wis or cha goes to 0, you fall into a stupor. If your Con drops to 0, you are dead. And poisons/diseases convert by halving the ability damage/drain caused. I plan to use a "thing" encumbrance rule basically because the average human can carry about 5 (ave str = 5) not too bulky things. Bulky things take up 2 (or more) thing slots. So you have a weapon, a shield, a backpack, light armor. That's 4 things and leaves room for 1 or 2 other things. It's just the right range for dealing with equipment. It only took 24 pages before I started to open up about my own system. I amazed I lasted that long. :) [/QUOTE]
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