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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="popeclayton" data-source="post: 3292347" data-attributes="member: 48817"><p><strong>Conversion Examples</strong></p><p></p><p>Hello folks. Congratulations on all of the work that you've done with m20. I've been following this thread for about a month and finally have some input. </p><p></p><p>Can anyone offer guidance on converting existing characters and monsters with full stat blocks for use in an m20 game? The wiki page <a href="http://wiki.greywulf.net/cgi-bin/wiki.pl/Macropedia/d20_Conversion_Example" target="_blank">d20 Conversion Example</a> briefly covers the topic, but it seems written by and for more experienced DMs and isn't particularly helpful for those of us with less experience. In that example, the actual conversion isn't really discussed, it's just presented, so those of us who don't have a deep grasp of the game are left to guess as to why, say, INT was chosen for the MIND stat instead of WIS or, as discussed above, CHA.</p><p></p><p>Not to dwell on that example, but I guess what I'm getting around to is another vote for documentation of the game design decisions. I think that that documentation would be well served by several explanatory examples for PC, NPC and monster conversions. As a new DM, I don't yet have the insight to know how my judgment calls will affect the game balance. Or perhaps that's more telling of my `new DM-ness', that I'm more worried about game balance than actually just playing the game.</p><p></p><p>Thanks again for all of the great work!</p></blockquote><p></p>
[QUOTE="popeclayton, post: 3292347, member: 48817"] [b]Conversion Examples[/b] Hello folks. Congratulations on all of the work that you've done with m20. I've been following this thread for about a month and finally have some input. Can anyone offer guidance on converting existing characters and monsters with full stat blocks for use in an m20 game? The wiki page [URL=http://wiki.greywulf.net/cgi-bin/wiki.pl/Macropedia/d20_Conversion_Example]d20 Conversion Example[/URL] briefly covers the topic, but it seems written by and for more experienced DMs and isn't particularly helpful for those of us with less experience. In that example, the actual conversion isn't really discussed, it's just presented, so those of us who don't have a deep grasp of the game are left to guess as to why, say, INT was chosen for the MIND stat instead of WIS or, as discussed above, CHA. Not to dwell on that example, but I guess what I'm getting around to is another vote for documentation of the game design decisions. I think that that documentation would be well served by several explanatory examples for PC, NPC and monster conversions. As a new DM, I don't yet have the insight to know how my judgment calls will affect the game balance. Or perhaps that's more telling of my `new DM-ness', that I'm more worried about game balance than actually just playing the game. Thanks again for all of the great work! [/QUOTE]
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