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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="kensanata" data-source="post: 3297295" data-attributes="member: 47845"><p>Ok, while eating breakfast this morning I tried the following Ogre fight against my players. These are real player characters, except for Yasu Odong, because I don't have his character sheet here, and I had to advance Yonkyu and Yasu Odong from 2nd level to 3rd.</p><p></p><p>Kyoshi, Fighter-3, 29hp, STR 16, DEX 12, MIND 8, AC 16, Masterwork Katana+8/+3 (1d10+7)</p><p>Myung, Rogue-3, 21hp, STR 12, DEX 18, MIND 9, AC 14, Wakizashi+7/+2 (1d6+1)</p><p>Yonkyu, Cleric-3, 23hp, STR 9, DEX 18, MIND 11, AC 14, Takujo+3 (1d6), Kyuu+7/+2 (1d8), Magic+3 ("The Archer")</p><p>Yasu Odong, Mage-3, 18hp, STR 5, DEX 11, MIND 14, Tanto+1 (1d4-2), Magic+5</p><p></p><p>vs.</p><p></p><p>Ogre, 29hp, AC 16, club+8 (2d8+7).</p><p></p><p>We're assuming no surprise, no ranged combat, no ambush, and thus I rule that attacks go in order of attack bonus. Since both the ogre and Kyoshi have +8, I rule that the Ogre goes first, then the exact order of players doesn't matter for the rest of the round.</p><p></p><p>Ogre rolls 10+8, does 12 damage to Kyoshi – down to 17.</p><p>Kyoshi rolls 17+8, does 10 damage to Ogre – down to 19.</p><p>Kyoshi rolls 2+3, misses.</p><p>Myung tries to hide, rolls 4 + sub (7) + DEX bonus (4) = 15</p><p>Ogre tries to spot, rolls 3 + HD (4) = 7, fails.</p><p>Yonkyu casts Bull's Strength on Kyoshi (giving him STR 20), uses 5hp – down to 18.</p><p>Yasu Odong casts Sleep on Ogre, rolls 10 + Magic Attack Bonus (5) = 15, uses 3hp – down to 15</p><p>Ogre tries to resist, rolls 15 + HD (4) = 19, succeeds.</p><p>Ogre rolls 8+8, does 17 damage to Kyoshi – down to 0!</p><p>Myung attacks from the shadows, rolls 12+7, does 5+7 damage – down to 7.</p><p>(In an alternate universe the sneak failed and he rolled 12 and 15, doing 5 and 6 damage, bringing the ogre down to 8.)</p><p>Yonkyu sees that the ogre is badly hurt and rolls 18, does 3 damage – down to 4.</p><p>Yasu Odong casts Sleep on Ogre, rolls 9 + Magic Attack Bonus (5) = 14, uses 3hp – down to 12</p><p>Ogre tries to resist, rolls 6 + HD (4) = 10, fails, and will fall asleep next round!</p><p>Ogre rolls 15+8, does 20 damage to Myung – down to 1!</p><p>Myung rolls 9+7, does 5 damage to ogre – killing it before sleep takes effect.</p><p></p><p>Party wins!</p><p></p><p>Yonkyu casts Cure Light Wounds twice on Kyoshi & Myung, costing him 12 hp total, healing 2d8+6 for each: 15 for Kyoshi and 14 for Myung.</p><p></p><p>Status:</p><p>Kyoshi @ 15/29hp</p><p>Myung @ 15/21hp</p><p>Yonkyu @ 11/23hp</p><p>Yasu Odong @ 12/18hp</p><p>58% of max.</p><p></p><p>Conclusion:</p><p>1. Not a point landing with the party ending at 58% instead of 75%.</p><p>2. Combat was interesting I think.</p><p>3. The ogre having the initiative did not decide the fight.</p></blockquote><p></p>
[QUOTE="kensanata, post: 3297295, member: 47845"] Ok, while eating breakfast this morning I tried the following Ogre fight against my players. These are real player characters, except for Yasu Odong, because I don't have his character sheet here, and I had to advance Yonkyu and Yasu Odong from 2nd level to 3rd. Kyoshi, Fighter-3, 29hp, STR 16, DEX 12, MIND 8, AC 16, Masterwork Katana+8/+3 (1d10+7) Myung, Rogue-3, 21hp, STR 12, DEX 18, MIND 9, AC 14, Wakizashi+7/+2 (1d6+1) Yonkyu, Cleric-3, 23hp, STR 9, DEX 18, MIND 11, AC 14, Takujo+3 (1d6), Kyuu+7/+2 (1d8), Magic+3 ("The Archer") Yasu Odong, Mage-3, 18hp, STR 5, DEX 11, MIND 14, Tanto+1 (1d4-2), Magic+5 vs. Ogre, 29hp, AC 16, club+8 (2d8+7). We're assuming no surprise, no ranged combat, no ambush, and thus I rule that attacks go in order of attack bonus. Since both the ogre and Kyoshi have +8, I rule that the Ogre goes first, then the exact order of players doesn't matter for the rest of the round. Ogre rolls 10+8, does 12 damage to Kyoshi – down to 17. Kyoshi rolls 17+8, does 10 damage to Ogre – down to 19. Kyoshi rolls 2+3, misses. Myung tries to hide, rolls 4 + sub (7) + DEX bonus (4) = 15 Ogre tries to spot, rolls 3 + HD (4) = 7, fails. Yonkyu casts Bull's Strength on Kyoshi (giving him STR 20), uses 5hp – down to 18. Yasu Odong casts Sleep on Ogre, rolls 10 + Magic Attack Bonus (5) = 15, uses 3hp – down to 15 Ogre tries to resist, rolls 15 + HD (4) = 19, succeeds. Ogre rolls 8+8, does 17 damage to Kyoshi – down to 0! Myung attacks from the shadows, rolls 12+7, does 5+7 damage – down to 7. (In an alternate universe the sneak failed and he rolled 12 and 15, doing 5 and 6 damage, bringing the ogre down to 8.) Yonkyu sees that the ogre is badly hurt and rolls 18, does 3 damage – down to 4. Yasu Odong casts Sleep on Ogre, rolls 9 + Magic Attack Bonus (5) = 14, uses 3hp – down to 12 Ogre tries to resist, rolls 6 + HD (4) = 10, fails, and will fall asleep next round! Ogre rolls 15+8, does 20 damage to Myung – down to 1! Myung rolls 9+7, does 5 damage to ogre – killing it before sleep takes effect. Party wins! Yonkyu casts Cure Light Wounds twice on Kyoshi & Myung, costing him 12 hp total, healing 2d8+6 for each: 15 for Kyoshi and 14 for Myung. Status: Kyoshi @ 15/29hp Myung @ 15/21hp Yonkyu @ 11/23hp Yasu Odong @ 12/18hp 58% of max. Conclusion: 1. Not a point landing with the party ending at 58% instead of 75%. 2. Combat was interesting I think. 3. The ogre having the initiative did not decide the fight. [/QUOTE]
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