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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="greywulf" data-source="post: 3297446" data-attributes="member: 4285"><p>Very good example, Kensanata. That's how we find combat to play through too. It's fast, exciting and fluid. I think you've proved that "attack in to-hit bonus order" works well too. That's good. We're going to be playtesting it, but not for few weeks. I'm starting the Ptolus campaign (using D&D with all volume turned up to 11) tomorrow, so that's going to keep us busy, methinks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In our games, combat usually starts some distance away when the opponents spot each other. That tends to means it goes roughly comething like this:</p><p></p><p>Round 1: missile attacks, fighters charge, spells cast</p><p>Round 2: close combat, some critters die (probably)</p><p>Round 3: close combat, more critters die, PCs start to sweat</p><p>Round 4: PCs win, evil is defeated yet again.</p><p></p><p>It might go to the fourth round, maybe not.</p><p></p><p>I think a large part of it is that I play the critters moving around. They pull out of combat, hide behind furniture, jump back to get in a better position, etc. It depends on the critter, largely. Some (like Orcs) would never disengage in combat, but Goblins prefer guerilla tactics. My players don't like Goblins! A typical exchange between a Fighter and an Goblin (say) would bo like this:</p><p></p><p>Fighter: Charge!</p><p>Goblin: Toss javelin</p><p>Fighter: Hit with sword (+2 to-hit due to charge)</p><p>Goblin: Back away, snarling, hide under table</p><p>Fighter: attack (-2 to hit due to cover), miss</p><p>Goblin: poke with spear, hits</p><p>Fighter: "Come outta there, runt!", attack (-2 to hit due to cover), miss</p><p>Goblin: poke with spear, hits</p><p>Fighter: "Grrrrrrrrrr", throws table out of the way, hit goblin with sword, goblin dead</p><p></p><p>That's 5 rounds against a single Goblin. </p><p></p><p>Remember that in Microlite20, you only have a single action in a round, so you can move OR attack. By 20th level, there's a lot of maneuvering in combat and jockeying for position involved before a single hit is made. Think about Erol Flynn style cinematic combat with fighters jumping on tables, swinging from ropes, trying to get the high group while their blades briefly clash up until the climax where blades whirl on the rooftop. THAT's epic combat!!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="greywulf, post: 3297446, member: 4285"] Very good example, Kensanata. That's how we find combat to play through too. It's fast, exciting and fluid. I think you've proved that "attack in to-hit bonus order" works well too. That's good. We're going to be playtesting it, but not for few weeks. I'm starting the Ptolus campaign (using D&D with all volume turned up to 11) tomorrow, so that's going to keep us busy, methinks :) In our games, combat usually starts some distance away when the opponents spot each other. That tends to means it goes roughly comething like this: Round 1: missile attacks, fighters charge, spells cast Round 2: close combat, some critters die (probably) Round 3: close combat, more critters die, PCs start to sweat Round 4: PCs win, evil is defeated yet again. It might go to the fourth round, maybe not. I think a large part of it is that I play the critters moving around. They pull out of combat, hide behind furniture, jump back to get in a better position, etc. It depends on the critter, largely. Some (like Orcs) would never disengage in combat, but Goblins prefer guerilla tactics. My players don't like Goblins! A typical exchange between a Fighter and an Goblin (say) would bo like this: Fighter: Charge! Goblin: Toss javelin Fighter: Hit with sword (+2 to-hit due to charge) Goblin: Back away, snarling, hide under table Fighter: attack (-2 to hit due to cover), miss Goblin: poke with spear, hits Fighter: "Come outta there, runt!", attack (-2 to hit due to cover), miss Goblin: poke with spear, hits Fighter: "Grrrrrrrrrr", throws table out of the way, hit goblin with sword, goblin dead That's 5 rounds against a single Goblin. Remember that in Microlite20, you only have a single action in a round, so you can move OR attack. By 20th level, there's a lot of maneuvering in combat and jockeying for position involved before a single hit is made. Think about Erol Flynn style cinematic combat with fighters jumping on tables, swinging from ropes, trying to get the high group while their blades briefly clash up until the climax where blades whirl on the rooftop. THAT's epic combat!!!! :D [/QUOTE]
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