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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="greywulf" data-source="post: 3299648" data-attributes="member: 4285"><p>There you go. The Iconic stats are done for levels 1-10, 15 and 20. There's links to all of them from the <a href="http://wiki.greywulf.net/cgi-bin/wiki.pl/Macropedia/PlaytestNotes" target="_blank">Playtest Notes</a> page. I think the numbers are right - I need to take a break and double-check them tomorrow.</p><p></p><p>Note that these iconics are with basic equipment only, so add magic items (and pepper) to taste. I did it that way because it's much easier to add stuff to the stats than it is to take it away. For the playtests themselves, these stats are used, plus equipment suitable for their level. A few of the playtests we're going to run again because:</p><p></p><p>a) the setup was too complete to explain in a brief paragraph. I mean, how can I explain why the adventurers ended up hanging upside down below a rope bridge while being attacked by hobgoblins from above? </p><p>b) the PCs had NPC help. That makes for more complexity and not suitable for use as fair examples</p><p>c) as DM I fudged a few of the rolls. Again, not a good playtest (but fun though!)</p><p></p><p>and</p><p></p><p>d) they're just not interesting.</p><p></p><p>Otherwise, I'm just slotting these stats into my existing playtest notes so there's consistency of scale. You'll be able to see how a 5th level party of the same heroes fairs as compared to their 1st level counterparts, etc.</p><p></p><p>That's the plan, anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>EDIT: Jezter, if it makes you feel better to call it BAB, that's fine by me. But it's not <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> M20 works with totals only, not "parts of the total given a special name so we can hang more rules off it" as it is with D&D.</p></blockquote><p></p>
[QUOTE="greywulf, post: 3299648, member: 4285"] There you go. The Iconic stats are done for levels 1-10, 15 and 20. There's links to all of them from the [URL=http://wiki.greywulf.net/cgi-bin/wiki.pl/Macropedia/PlaytestNotes]Playtest Notes[/URL] page. I think the numbers are right - I need to take a break and double-check them tomorrow. Note that these iconics are with basic equipment only, so add magic items (and pepper) to taste. I did it that way because it's much easier to add stuff to the stats than it is to take it away. For the playtests themselves, these stats are used, plus equipment suitable for their level. A few of the playtests we're going to run again because: a) the setup was too complete to explain in a brief paragraph. I mean, how can I explain why the adventurers ended up hanging upside down below a rope bridge while being attacked by hobgoblins from above? b) the PCs had NPC help. That makes for more complexity and not suitable for use as fair examples c) as DM I fudged a few of the rolls. Again, not a good playtest (but fun though!) and d) they're just not interesting. Otherwise, I'm just slotting these stats into my existing playtest notes so there's consistency of scale. You'll be able to see how a 5th level party of the same heroes fairs as compared to their 1st level counterparts, etc. That's the plan, anyway :) EDIT: Jezter, if it makes you feel better to call it BAB, that's fine by me. But it's not :) M20 works with totals only, not "parts of the total given a special name so we can hang more rules off it" as it is with D&D. [/QUOTE]
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