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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="Larcen" data-source="post: 3305659" data-attributes="member: 2406"><p>Since I am trying to get away from multiple attacks as much as possible, this is rather interesting. But which of the two weapons rolls for damage if you score a hit?</p><p></p><p></p><p></p><p>The rules say that your signature spell has to be 1st level and up. So no freebies it seems. </p><p></p><p></p><p></p><p>Say, this is rather cool and elegant. It solves a long standing problem I have had with D&D style combat. All the combatants always seem to be rooted to the spot once the have closed. No one ever wants to move in combat for fear of giving up a precious attack or provoking a AoO. Sure the free 5' step was meant to prevent that, but I always wonder how to capture true cinematic combat like in the movies where the combatants use the entire room/area/arena they are in to maneuver. </p><p></p><p>With this simple method you came up its like the entire room is now "free" to use. Go ahead and jump on a table, as long as its close, its free! (Well, movement-wise) Go ahead step in to help a friend, its free! Go ahead and back up closer to the exit while still fending off the guards, it's free! Go ahead, you little kobold you, run under the table, its free! (That one was for Greywulf.) </p><p></p><p>I think if both sides can do it, it should still be balanced. Of course the DM might still rule a common sense AoO here and there (like running clear past an otherwise unengaged enemy) but they should be rare to keep the opponents and the fun moving along. Works even better for miniatureless combat I bet. I like it. </p><p></p><p>What do other people think? Is it possible to have cool cinametic combat where you throw away movement rates and distances, for the most part, and just concentrate on where people want to be and the actual attacks only? Or does it create some weird unbalancing situations?</p></blockquote><p></p>
[QUOTE="Larcen, post: 3305659, member: 2406"] Since I am trying to get away from multiple attacks as much as possible, this is rather interesting. But which of the two weapons rolls for damage if you score a hit? The rules say that your signature spell has to be 1st level and up. So no freebies it seems. Say, this is rather cool and elegant. It solves a long standing problem I have had with D&D style combat. All the combatants always seem to be rooted to the spot once the have closed. No one ever wants to move in combat for fear of giving up a precious attack or provoking a AoO. Sure the free 5' step was meant to prevent that, but I always wonder how to capture true cinematic combat like in the movies where the combatants use the entire room/area/arena they are in to maneuver. With this simple method you came up its like the entire room is now "free" to use. Go ahead and jump on a table, as long as its close, its free! (Well, movement-wise) Go ahead step in to help a friend, its free! Go ahead and back up closer to the exit while still fending off the guards, it's free! Go ahead, you little kobold you, run under the table, its free! (That one was for Greywulf.) I think if both sides can do it, it should still be balanced. Of course the DM might still rule a common sense AoO here and there (like running clear past an otherwise unengaged enemy) but they should be rare to keep the opponents and the fun moving along. Works even better for miniatureless combat I bet. I like it. What do other people think? Is it possible to have cool cinametic combat where you throw away movement rates and distances, for the most part, and just concentrate on where people want to be and the actual attacks only? Or does it create some weird unbalancing situations? [/QUOTE]
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