Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Microlite20 : the smallest thing in gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Larcen" data-source="post: 3309600" data-attributes="member: 2406"><p>Ideas for TWF and roguish shields seems to be two of the points of thought right now, so I will throw in my 2 cents...</p><p></p><p>Looking in the great Wikipedia for "Main Gauche" (<a href="http://en.wikipedia.org/wiki/Main_gauche" target="_blank">http://en.wikipedia.org/wiki/Main_gauche</a>) , we find:</p><p></p><p>"In sword fighting, the main-gauche is a dagger used in the off-hand, mainly to assist in parrying incoming thrusts, while the dominant hand wields a rapier or similar longer weapon intended for one-handed use. It may also be used for attack if an opportunity arises."</p><p></p><p>I say this sort of thinking can apply to most any secondary weapon, not just the main gauche, so how about if the secondary weapon <em>is</em> the rogue's "shield"? </p><p></p><p><strong>Whenever someone uses a secondary weapon, they get no extra attacks, but instead add a +1 to their AC against any melee attack.</strong> </p><p></p><p>This would appy to everyone not just rogues. The +1 represents not just your parrying ability, but also the opponent's hesitancy and caution to perform an attack or rush knowing that you have a backup weapon in hand.</p><p></p><p>I would refrain from changing the set AC bonus to something DEX related, with the thought that fast hands can parry easier. DEX is already adding to AC and we dont want the bonus to get too big.</p><p></p><p>Optional: In order to make use of the other good point Wikipedia made, "It may also be used for attack if an opportunity arises", here is another advantage we can add to TWF...</p><p></p><p><strong>If you are using two weapons and you roll a natural 20, your secondary weapon rolls damage too.</strong> </p><p></p><p>There you go. No extra attacks. No bonuses to hit. But still great cause it adds to AC and might provide extra damage from time to time. </p><p></p><p>Since this is a rules-lite game, and I hate to keep track of conditional bonuses (especially <em>small</em> conditional bonuses), the only thing I might change is to make the +1 to AC a global bonus, not just a melee bonus. It's heroic fantasy so swatting an arrow from the air with a dagger is not beyond reason. Heck, Aragorn did it in Fellowship... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Larcen, post: 3309600, member: 2406"] Ideas for TWF and roguish shields seems to be two of the points of thought right now, so I will throw in my 2 cents... Looking in the great Wikipedia for "Main Gauche" ([URL]http://en.wikipedia.org/wiki/Main_gauche[/URL]) , we find: "In sword fighting, the main-gauche is a dagger used in the off-hand, mainly to assist in parrying incoming thrusts, while the dominant hand wields a rapier or similar longer weapon intended for one-handed use. It may also be used for attack if an opportunity arises." I say this sort of thinking can apply to most any secondary weapon, not just the main gauche, so how about if the secondary weapon [I]is[/I] the rogue's "shield"? [B]Whenever someone uses a secondary weapon, they get no extra attacks, but instead add a +1 to their AC against any melee attack.[/B] This would appy to everyone not just rogues. The +1 represents not just your parrying ability, but also the opponent's hesitancy and caution to perform an attack or rush knowing that you have a backup weapon in hand. I would refrain from changing the set AC bonus to something DEX related, with the thought that fast hands can parry easier. DEX is already adding to AC and we dont want the bonus to get too big. Optional: In order to make use of the other good point Wikipedia made, "It may also be used for attack if an opportunity arises", here is another advantage we can add to TWF... [B]If you are using two weapons and you roll a natural 20, your secondary weapon rolls damage too.[/B] There you go. No extra attacks. No bonuses to hit. But still great cause it adds to AC and might provide extra damage from time to time. Since this is a rules-lite game, and I hate to keep track of conditional bonuses (especially [I]small[/i] conditional bonuses), the only thing I might change is to make the +1 to AC a global bonus, not just a melee bonus. It's heroic fantasy so swatting an arrow from the air with a dagger is not beyond reason. Heck, Aragorn did it in Fellowship... :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Microlite20 : the smallest thing in gaming
Top