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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="JiffyPopTart" data-source="post: 3327345" data-attributes="member: 4881"><p>Thought I would add in thoughts/occurences from last weeks game. When we last saw the PCs they were escorting the evil step-kings 8 year old son Thomas along on a "save the princess" mission.</p><p></p><p>The players first headed to Duttwuff manor, home of the vampire that led the undead attack on their castle. They were met at the door by Pierre, the tuxedo wearing mustachioed skeleton butler. While discussing how they were going to redecorate (they killed Vlad the vampire last week and claimed his house as theirs) the rogue goes upstairs to investigate. He is met at the bedroom door by Pierre, who won't let him in. Fight ensues ending with poor Pierre getting an arm chopped off, diving out a window to escape, being knee-dropped from the 2nd story by the not-good fighter, and having his protesting skull crushed into the mud. Poor Pierre!</p><p></p><p>Observations: Not a lot of mechanics used here, mostly roleplaying. Skeletons using tophats as defensive weapons don't last too long. I have noticed its entirely possible for a 2nd level rogue with good DEX to get two attacks per round with a rapier. Thats different from regular DnD, not sure how it would work with getting lots more sneak attacks.</p><p></p><p>After deciding the cleric can burn some HP to hold a seance to speak to the poor departed Pierre (he had the info they were looking for in his brain) the PCs headed off to the castle where the BBEG is holding the princess. Along the way they have two wilderness encounters. One was a giant mud-pit blocking the road full of abandoned carts. Thousands of crows surround the mudpit making the PCs nervous. The real danger was an otyugh hiding in the mud. Combat ensued and the otyugh was dispatched.</p><p></p><p>Observations: Lots of Phy/Dex checks again as the party were leaping around on the half-sunken carts in the mud. There was mention of "Oh No, not grappling!" when I said the otyugh got ahold of one of the PCs. I ruled grappling as follows. "When grappled you can attack your grappler with a -4 or you can attack something else you can reach with a -2. Any damage done to the grappler (in this case the otyugh tentacle) results in the grappler making a save (PHY/STR) with a DC of damage dealt to maintain the hold." 2nd level characters with diseases are nasty!</p><p></p><p>Also when stopping to camp at the base of a waterfall and small lake the cleric caught sight of an attractive naked lass across the way. Upon investigating he found that she lived under the water and was some sort of fey or elemental. She gave him her family heirloom that "allowed him to breathe" and he visited her underwater house "for the evening". After that was glossed over, the PC was ready to leave when the lass unleashed her charm, ordering him to stay forever. The PC barely made it, and was able to escape with his armor in tow. Last they heard of the situation the lass mentioned something to the effect of "Hell hath no fury like a woman scorned!" and promised that her sisters would get revenge. The party correctly surmised her sisters are of the fire/earth/air persuation.</p><p></p><p>Observations: The cleric got lucky with a "will" save since the breathe underwater circlet also had a hidden -4 to all will saves versus the person who gave you this ability. Once again more roleplaying than mechanics.</p><p></p><p>Lastly they ended up facing the "troll" guarding the bridge they have to cross above the lava (think Shrek). We rolled initiative and called it a night.</p><p></p><p>More next week (unless the snow we are getting now makes us cancel!)</p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 3327345, member: 4881"] Thought I would add in thoughts/occurences from last weeks game. When we last saw the PCs they were escorting the evil step-kings 8 year old son Thomas along on a "save the princess" mission. The players first headed to Duttwuff manor, home of the vampire that led the undead attack on their castle. They were met at the door by Pierre, the tuxedo wearing mustachioed skeleton butler. While discussing how they were going to redecorate (they killed Vlad the vampire last week and claimed his house as theirs) the rogue goes upstairs to investigate. He is met at the bedroom door by Pierre, who won't let him in. Fight ensues ending with poor Pierre getting an arm chopped off, diving out a window to escape, being knee-dropped from the 2nd story by the not-good fighter, and having his protesting skull crushed into the mud. Poor Pierre! Observations: Not a lot of mechanics used here, mostly roleplaying. Skeletons using tophats as defensive weapons don't last too long. I have noticed its entirely possible for a 2nd level rogue with good DEX to get two attacks per round with a rapier. Thats different from regular DnD, not sure how it would work with getting lots more sneak attacks. After deciding the cleric can burn some HP to hold a seance to speak to the poor departed Pierre (he had the info they were looking for in his brain) the PCs headed off to the castle where the BBEG is holding the princess. Along the way they have two wilderness encounters. One was a giant mud-pit blocking the road full of abandoned carts. Thousands of crows surround the mudpit making the PCs nervous. The real danger was an otyugh hiding in the mud. Combat ensued and the otyugh was dispatched. Observations: Lots of Phy/Dex checks again as the party were leaping around on the half-sunken carts in the mud. There was mention of "Oh No, not grappling!" when I said the otyugh got ahold of one of the PCs. I ruled grappling as follows. "When grappled you can attack your grappler with a -4 or you can attack something else you can reach with a -2. Any damage done to the grappler (in this case the otyugh tentacle) results in the grappler making a save (PHY/STR) with a DC of damage dealt to maintain the hold." 2nd level characters with diseases are nasty! Also when stopping to camp at the base of a waterfall and small lake the cleric caught sight of an attractive naked lass across the way. Upon investigating he found that she lived under the water and was some sort of fey or elemental. She gave him her family heirloom that "allowed him to breathe" and he visited her underwater house "for the evening". After that was glossed over, the PC was ready to leave when the lass unleashed her charm, ordering him to stay forever. The PC barely made it, and was able to escape with his armor in tow. Last they heard of the situation the lass mentioned something to the effect of "Hell hath no fury like a woman scorned!" and promised that her sisters would get revenge. The party correctly surmised her sisters are of the fire/earth/air persuation. Observations: The cleric got lucky with a "will" save since the breathe underwater circlet also had a hidden -4 to all will saves versus the person who gave you this ability. Once again more roleplaying than mechanics. Lastly they ended up facing the "troll" guarding the bridge they have to cross above the lava (think Shrek). We rolled initiative and called it a night. More next week (unless the snow we are getting now makes us cancel!) DS [/QUOTE]
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