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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="WSmith" data-source="post: 3329507" data-attributes="member: 106"><p>The 4x5 spell system seems to fit nicely. I would, a least for me, require a charcater to have at least a 4 in MIND to cast spells, though. </p><p></p><p>I like your target numbers better, also, considering that a TN of 8+ is a success in most 2d6 games. </p><p></p><p>For missile damage, is it the total points above the TN required to hit in damage? </p><p></p><p>The opposed Phys+STR (or DEX as may be) is good. I like it. But what if a character want to do some kind of stunt, like throw sand in the foe's eyes, or flip over a table and use it as a shield to flee? I would say that a stunt would be against a DC number, not the Phys+STR of the opponent, (that is just straight up melee battle.) Success at the test means whatever they want to do happens. </p><p></p><p>So what would a sample character need?</p><p></p><p>STR </p><p>DEX</p><p>MIND</p><p>CHA</p><p></p><p>Phys</p><p>Sub</p><p>Comm</p><p>Know</p><p></p><p>Simple monsters might just need a Fighting stat that would be like Phys+STR combined. </p><p></p><p>Like:</p><p></p><p>Frost Cobra</p><p>FIGHT 4</p><p>Wounds 15</p><p>Schtick: (or trait) same roll on all four dice invokes frost breath for double damage. </p><p></p><p>Skeleton</p><p>FIGHT 3</p><p>Wounds 10</p><p>Schtick: receive an extra die of damage from blunt weapon</p><p></p><p>Fireboar</p><p>FIGHT 5</p><p>Wounds 20</p><p>Schtick: same roll result on at least 3 dice invokes fire breath, extra 2d6 damage.</p><p>Schtick: moves twice as fast as humans.</p></blockquote><p></p>
[QUOTE="WSmith, post: 3329507, member: 106"] The 4x5 spell system seems to fit nicely. I would, a least for me, require a charcater to have at least a 4 in MIND to cast spells, though. I like your target numbers better, also, considering that a TN of 8+ is a success in most 2d6 games. For missile damage, is it the total points above the TN required to hit in damage? The opposed Phys+STR (or DEX as may be) is good. I like it. But what if a character want to do some kind of stunt, like throw sand in the foe's eyes, or flip over a table and use it as a shield to flee? I would say that a stunt would be against a DC number, not the Phys+STR of the opponent, (that is just straight up melee battle.) Success at the test means whatever they want to do happens. So what would a sample character need? STR DEX MIND CHA Phys Sub Comm Know Simple monsters might just need a Fighting stat that would be like Phys+STR combined. Like: Frost Cobra FIGHT 4 Wounds 15 Schtick: (or trait) same roll on all four dice invokes frost breath for double damage. Skeleton FIGHT 3 Wounds 10 Schtick: receive an extra die of damage from blunt weapon Fireboar FIGHT 5 Wounds 20 Schtick: same roll result on at least 3 dice invokes fire breath, extra 2d6 damage. Schtick: moves twice as fast as humans. [/QUOTE]
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