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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="mediapig" data-source="post: 3745723" data-attributes="member: 41604"><p><strong>Talents</strong></p><p></p><p>One thing I added to my game was a very simple Talent system, to work along with the skill system. At character creation, Humans get 5 talent points, all other races get 4. </p><p></p><p>A talent can be anything... a skill off the old SRD, a quality such as "poker face" or a new skill the player makes up, such as "seamanship."</p><p></p><p>You buy them on a 1 to 1 basis, so if I put 3 talent points into seamanship, and 2 into Poker Face, I get a +3 bonus on skill rolls involving boats, and +2 bonus to skill rolls involving bluffing at the card table. These bonuses are in additon to the skill levels involved. These would generally only apply to non combat situations, but the DM might let players use them to reduce penatlies when appropriate. For instance, 2 characters are fighting on a boat in stormy seas, with a -2 penatly. The DM might allow the character with seamnship +3 to use his talent, and eliminate the penalty.</p><p></p><p>I added this just to give a bit of variety between two characters of the same class, but still keep things really simple. I love the four skill system, and definetely don't want to lose that! But it seemed to me a fighter who is a pirate on the high seas, for instance, should have a way to be better with boats than a mountain barbarian!</p><p></p><p>Speaking of, I go back and forth on this, but what do you think of adding Barbarian & Ranger classes? Too much? I could go either way...</p></blockquote><p></p>
[QUOTE="mediapig, post: 3745723, member: 41604"] [b]Talents[/b] One thing I added to my game was a very simple Talent system, to work along with the skill system. At character creation, Humans get 5 talent points, all other races get 4. A talent can be anything... a skill off the old SRD, a quality such as "poker face" or a new skill the player makes up, such as "seamanship." You buy them on a 1 to 1 basis, so if I put 3 talent points into seamanship, and 2 into Poker Face, I get a +3 bonus on skill rolls involving boats, and +2 bonus to skill rolls involving bluffing at the card table. These bonuses are in additon to the skill levels involved. These would generally only apply to non combat situations, but the DM might let players use them to reduce penatlies when appropriate. For instance, 2 characters are fighting on a boat in stormy seas, with a -2 penatly. The DM might allow the character with seamnship +3 to use his talent, and eliminate the penalty. I added this just to give a bit of variety between two characters of the same class, but still keep things really simple. I love the four skill system, and definetely don't want to lose that! But it seemed to me a fighter who is a pirate on the high seas, for instance, should have a way to be better with boats than a mountain barbarian! Speaking of, I go back and forth on this, but what do you think of adding Barbarian & Ranger classes? Too much? I could go either way... [/QUOTE]
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