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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="Ry" data-source="post: 3932746" data-attributes="member: 8314"><p>Players roll all the dice has been awesome in my games. It will be even easier to implement in 4e. Basically all you need to do is convert </p><p></p><p>NPC's Stat + DM's Roll vs. <strong>Player's Static # </strong>+ Player's stat</p><p></p><p>into </p><p></p><p>NPC's Stat + <strong>DM's Static #</strong> vs. Player's Roll + Player's stat</p><p></p><p>So long as you're careful with your math when you set up the system, the two are identical. That means whenever anything interesting involving the PCs happens, the PC rolls and the GM's just calls out success or failure. Keeping my hands free has been great.</p><p></p><p>For example, NPC's +5 attack + DM's 1d20 vs. <strong>10</strong> + (Player's Armor bonus and Dex bonus) is equivalent to NPC's +5 attack + <strong>12</strong> vs. Player's 1d20 + (Player's Armor bonus and Dex bonus).</p><p>(The 10 changes to 12 because the one who rolls wins the tie).</p></blockquote><p></p>
[QUOTE="Ry, post: 3932746, member: 8314"] Players roll all the dice has been awesome in my games. It will be even easier to implement in 4e. Basically all you need to do is convert NPC's Stat + DM's Roll vs. [B]Player's Static # [/B]+ Player's stat into NPC's Stat + [B]DM's Static #[/B] vs. Player's Roll + Player's stat So long as you're careful with your math when you set up the system, the two are identical. That means whenever anything interesting involving the PCs happens, the PC rolls and the GM's just calls out success or failure. Keeping my hands free has been great. For example, NPC's +5 attack + DM's 1d20 vs. [B]10[/B] + (Player's Armor bonus and Dex bonus) is equivalent to NPC's +5 attack + [B]12[/B] vs. Player's 1d20 + (Player's Armor bonus and Dex bonus). (The 10 changes to 12 because the one who rolls wins the tie). [/QUOTE]
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Microlite20 : the smallest thing in gaming
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