Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Microlite20 : the smallest thing in gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Satori" data-source="post: 3944467" data-attributes="member: 37233"><p>Alright! I finally took a few minutes to finish my mini-magic system.</p><p></p><p>Casters get 8 + STR Bonus HP per level, spells cost 1 + level HP</p><p></p><p>Casters choose the level of their spell. Minimum levels are listed. See magic categories. DC = Spell Level + MIND bonus. Duration = 1 round/level or one encounter or one day (per DM).</p><p></p><p>Specialization: Casters may specialize in a single Category, lowering the HP cost by 1. They must then select another category that will be prohibited to them.</p><p></p><p>Mage Categories:</p><p>-Damage: Automatic hit, save for half, choose energy type, inflicts 1d6 per caster level. Spell level = Number of Damage Dice/2 (rounded up)</p><p>-Control: 1st-Half Movement, 2nd-Held (Not Helples), 3rd-Helpless, 4th-Confusion, 5th-Wall, 6th-Anti-Magic, 7th-Teleport, 8th-Polymorph, 9th-Time Stop</p><p>-Charm: 1st-Charm Person, 2nd-Sleep, 3rd-Suggestion, 4th-Charm Monster, 5th-Dominate Person, 6th-Geas, 7th-Banish, 8th-Dominate Monster, 9th-Power Work:Kill</p><p>-Summon: Same round action, summons 2 CR per spell level, creature acts on caster initiative.</p><p></p><p>Cleric Categories:</p><p>-Heal: Heal 2d8+Caster Level per Spell Level, 3rd-Restoration, 6th-Max HP, 7th-Resurrection. +2 Spell Level for Mass (all allies).</p><p>-Buff: +2 Attack/Damage/AC/Saves/Skills per Spell Level, +2 Spell level for Mass (all allies).</p><p>-Holy: Automatic hit, no save, Holy damage, inflicts 1d8 per caster level. Only affects Undead/Outsiders. Spell level = Number of Damage Dice/2 (rounded up).</p><p>-Create: Summon 50 GP worth of non-magic, non-living items per spell level. </p><p></p><p>---</p><p></p><p>This is a BARE BONES, basic spell system for casters. This is supposed to work as a skeleton for whatever type of caster a player wants. Of course, new schools can be created per DM and player.</p><p></p><p>The above is supposed to allow a player to customize their casting style in whatever manner they want WITHOUT having to create new spells/schools for specific niches.</p><p></p><p>Want a blast happy Evoker? </p><p>-Specialize in Damage, remove Charm, use Fire type for your Damage spells, give energy types to your Control spells, use elementals for your Summon spells.</p><p></p><p>Want a dark, creepy Necromancer?</p><p>-Specialize in Summon, remove Charm, use Negative type for your Damage spells, select Undead for your Summon spells, give necromantic flavor to your control (Wall of Bones, etc...)</p><p></p><p>Want a standard, heal-bot cleric?</p><p>-Specialize in Heal and remove Holy.</p><p></p><p>Want a Paladin style cleric?</p><p>-Specialize in Buff or Holy and remove Create.</p><p></p><p>---</p><p></p><p>Of course, some of this seems overpowered (Buff: +2 to everything per spell level?? ZOMG!), but I'll have to playtest it to see what works and what doesn't.</p><p></p><p>In particular, I'm curious as to how this will work in Play by Post...which tends to seriously lag under standard 3.x ED rules. I'm also SERIOUSLY interested in "Players Roll All Dice", which will require some playtesting as well.</p><p></p><p>Thanks again for putting this out there!</p></blockquote><p></p>
[QUOTE="Satori, post: 3944467, member: 37233"] Alright! I finally took a few minutes to finish my mini-magic system. Casters get 8 + STR Bonus HP per level, spells cost 1 + level HP Casters choose the level of their spell. Minimum levels are listed. See magic categories. DC = Spell Level + MIND bonus. Duration = 1 round/level or one encounter or one day (per DM). Specialization: Casters may specialize in a single Category, lowering the HP cost by 1. They must then select another category that will be prohibited to them. Mage Categories: -Damage: Automatic hit, save for half, choose energy type, inflicts 1d6 per caster level. Spell level = Number of Damage Dice/2 (rounded up) -Control: 1st-Half Movement, 2nd-Held (Not Helples), 3rd-Helpless, 4th-Confusion, 5th-Wall, 6th-Anti-Magic, 7th-Teleport, 8th-Polymorph, 9th-Time Stop -Charm: 1st-Charm Person, 2nd-Sleep, 3rd-Suggestion, 4th-Charm Monster, 5th-Dominate Person, 6th-Geas, 7th-Banish, 8th-Dominate Monster, 9th-Power Work:Kill -Summon: Same round action, summons 2 CR per spell level, creature acts on caster initiative. Cleric Categories: -Heal: Heal 2d8+Caster Level per Spell Level, 3rd-Restoration, 6th-Max HP, 7th-Resurrection. +2 Spell Level for Mass (all allies). -Buff: +2 Attack/Damage/AC/Saves/Skills per Spell Level, +2 Spell level for Mass (all allies). -Holy: Automatic hit, no save, Holy damage, inflicts 1d8 per caster level. Only affects Undead/Outsiders. Spell level = Number of Damage Dice/2 (rounded up). -Create: Summon 50 GP worth of non-magic, non-living items per spell level. --- This is a BARE BONES, basic spell system for casters. This is supposed to work as a skeleton for whatever type of caster a player wants. Of course, new schools can be created per DM and player. The above is supposed to allow a player to customize their casting style in whatever manner they want WITHOUT having to create new spells/schools for specific niches. Want a blast happy Evoker? -Specialize in Damage, remove Charm, use Fire type for your Damage spells, give energy types to your Control spells, use elementals for your Summon spells. Want a dark, creepy Necromancer? -Specialize in Summon, remove Charm, use Negative type for your Damage spells, select Undead for your Summon spells, give necromantic flavor to your control (Wall of Bones, etc...) Want a standard, heal-bot cleric? -Specialize in Heal and remove Holy. Want a Paladin style cleric? -Specialize in Buff or Holy and remove Create. --- Of course, some of this seems overpowered (Buff: +2 to everything per spell level?? ZOMG!), but I'll have to playtest it to see what works and what doesn't. In particular, I'm curious as to how this will work in Play by Post...which tends to seriously lag under standard 3.x ED rules. I'm also SERIOUSLY interested in "Players Roll All Dice", which will require some playtesting as well. Thanks again for putting this out there! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Microlite20 : the smallest thing in gaming
Top