Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Microlite20 : the smallest thing in gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="greywulf" data-source="post: 3983620" data-attributes="member: 4285"><p>Hi! M20 works //very// well for DCCs. I've run through a fair few without change. Onto the questions......</p><p></p><p></p><p></p><p>Just run them as-is and keep a count of the ELs. When it's time to level-up, let the players know and move on. I've not had to change the CR/ELs at all; they work just fine though YMMV. M20 characters seem to advance more quickly than their D&D counterparts, especially at lower levels, but that's mainly because the whole game experience plays more quickly. It's amazing just how much dungeon a party can clear when using a lite system.</p><p></p><p>That said, if the players are finding things too tough or too easy, just adjust ("just adjust".... ha!) on the fly.</p><p></p><p></p><p></p><p>It's not a problem at all, especially at lower levels. A STR 18 Fighter-1 would have a Phys+STR of +7 which they could use to shuck off disease and the like, just as they would a Fort save. the closest comparison would be a CON 18 Fighter-1. Without Feats he'd be at +6, though it's more likely the D&D Fighter would have CON 16 or so, and a +5 Fort save. </p><p></p><p>What that means is that the M20 Fighter is probably 10% hardier against disease than their D&D counterparts; likewise, the Rogue will be 10% better at Reflex saves and the Mage 10% better at Will saves. That's a fair price to pay for simplicity and the lack of save-boosting feats, methinks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So in short, yes, they have an edge in their most likely save, but not all that much that it;s worth worrying about.</p><p></p><p>Hope that helps! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="greywulf, post: 3983620, member: 4285"] Hi! M20 works //very// well for DCCs. I've run through a fair few without change. Onto the questions...... Just run them as-is and keep a count of the ELs. When it's time to level-up, let the players know and move on. I've not had to change the CR/ELs at all; they work just fine though YMMV. M20 characters seem to advance more quickly than their D&D counterparts, especially at lower levels, but that's mainly because the whole game experience plays more quickly. It's amazing just how much dungeon a party can clear when using a lite system. That said, if the players are finding things too tough or too easy, just adjust ("just adjust".... ha!) on the fly. It's not a problem at all, especially at lower levels. A STR 18 Fighter-1 would have a Phys+STR of +7 which they could use to shuck off disease and the like, just as they would a Fort save. the closest comparison would be a CON 18 Fighter-1. Without Feats he'd be at +6, though it's more likely the D&D Fighter would have CON 16 or so, and a +5 Fort save. What that means is that the M20 Fighter is probably 10% hardier against disease than their D&D counterparts; likewise, the Rogue will be 10% better at Reflex saves and the Mage 10% better at Will saves. That's a fair price to pay for simplicity and the lack of save-boosting feats, methinks :) So in short, yes, they have an edge in their most likely save, but not all that much that it;s worth worrying about. Hope that helps! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Microlite20 : the smallest thing in gaming
Top