Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Microlite20 : the smallest thing in gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nomad4life" data-source="post: 4005801" data-attributes="member: 28645"><p>D20 Microlite became our new "official" default D&D game over the holidays. At first everyone seemed to think of the game as a "cute" novelty item worth playing once or twice to re-live 1E nostalgia. However, once things got rolling, we couldn't make ourselves stop! We made gagillians of characters just for the heck of it, and played through every adventure available for download from the M20 site. We also ran a few published 3.X adventures with little trouble. Two of the players said that they did miss some of the tactical options available to them in other versions of D&D, but the rest of us thought that the game ran much better and faster without them. </p><p></p><p>One of my favorite things about M20 was one of my favorite things about 1E- making houserules to fill in the gaps. Here are a few of our rulings that we actually kept for more than one session:</p><p></p><p>-Any character can equip any weapon or armor. However, non-fighters cannot use their class abilities while wearing armor incompatible with their class. In some situations, this is worth it. In others, it isn't. </p><p></p><p>-Rogues can make "reflex" saves to negate all damage, rather than half. (This makes the class a little more attractive.)</p><p></p><p>-Attacking an adjacent foe with a ranged weapon incurs a -4 penalty.</p><p></p><p>-There are no DR, SR, or "can only be struck by X" defenses. These slow the game down, and are already abstractly represented by hit points anyway.</p><p></p><p>-To keep things simple, monsters can have ONE special ability (a troll regenerates, a dragon has a breath attack, a medusa has stonegaze, etc…) Having a special ability adds 1 to the creature's HD for the purposes of determining experience points or treasure.</p><p></p><p>-Only player characters get extra bonus attacks for high attack scores. Monsters & NPCs make one attack per round, to speed things up.</p><p></p><p></p><p>There were many others, but they got discarded between (or during) games. Anyway, thanks for sharing Microlite and setting up a homepage. D&D would still be a fond dusty memory for us if you hadn't!</p></blockquote><p></p>
[QUOTE="Nomad4life, post: 4005801, member: 28645"] D20 Microlite became our new "official" default D&D game over the holidays. At first everyone seemed to think of the game as a "cute" novelty item worth playing once or twice to re-live 1E nostalgia. However, once things got rolling, we couldn't make ourselves stop! We made gagillians of characters just for the heck of it, and played through every adventure available for download from the M20 site. We also ran a few published 3.X adventures with little trouble. Two of the players said that they did miss some of the tactical options available to them in other versions of D&D, but the rest of us thought that the game ran much better and faster without them. One of my favorite things about M20 was one of my favorite things about 1E- making houserules to fill in the gaps. Here are a few of our rulings that we actually kept for more than one session: -Any character can equip any weapon or armor. However, non-fighters cannot use their class abilities while wearing armor incompatible with their class. In some situations, this is worth it. In others, it isn't. -Rogues can make "reflex" saves to negate all damage, rather than half. (This makes the class a little more attractive.) -Attacking an adjacent foe with a ranged weapon incurs a -4 penalty. -There are no DR, SR, or "can only be struck by X" defenses. These slow the game down, and are already abstractly represented by hit points anyway. -To keep things simple, monsters can have ONE special ability (a troll regenerates, a dragon has a breath attack, a medusa has stonegaze, etc…) Having a special ability adds 1 to the creature's HD for the purposes of determining experience points or treasure. -Only player characters get extra bonus attacks for high attack scores. Monsters & NPCs make one attack per round, to speed things up. There were many others, but they got discarded between (or during) games. Anyway, thanks for sharing Microlite and setting up a homepage. D&D would still be a fond dusty memory for us if you hadn't! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Microlite20 : the smallest thing in gaming
Top