Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Microlite20 : the smallest thing in gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Darrell" data-source="post: 4008986" data-attributes="member: 680"><p>It's been mine for a while now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Welcome t' the club. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p> </p><p></p><p>My experience, as well. We find m20's speed and free-form style suit us much better than rules-heavy games.</p><p></p><p>[SNIP]</p><p></p><p> </p><p></p><p>I can see that. I rather like it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[SNIP]</p><p></p><p></p><p></p><p>I can see this to an extent, but I can also see a use for spell resistant critters, and things like werewolves only being hurt by silver weapons are kind of ultra-traditional. I think it'd be better to drop such things to a bare minimum, but keep 'em around for special occasions.</p><p></p><p></p><p></p><p>I like this, too, but have some reservations. Maybe some monsters should have an additional power or two; say, breath weapon and dragonfear for dragons, or something like that.</p><p></p><p>For myself, I'm thinking about ritual magic lately. Instead of having magic item creation and high-level magic (raising the dead, communing with a deity, etc.) as 'spells,' make them ritual magic.</p><p></p><p>In order to accomplish the effect, you'd need several things:</p><p></p><p>- must gain access to the correct ritual formula (from a church or a high-level wizard)</p><p>- must purchase or obtain any necessary items or assistance (possibly including a certain number of other spellcasters, at the DM's option)</p><p>- must complete a number of successful ability checks in order to be successful in the rite (the number being determined by the DM)</p><p></p><p>For example: Enchanting a sword to a +1 bonus might require the enchantment ritual (obtained from a fellow mage), a masterwork sword, the assistance of at least one other mage, and two successful Knowledge + MIND checks.</p><p></p><p>What do you all think?</p><p></p><p>Regards,</p><p>Darrell</p></blockquote><p></p>
[QUOTE="Darrell, post: 4008986, member: 680"] It's been mine for a while now. :) Welcome t' the club. :D My experience, as well. We find m20's speed and free-form style suit us much better than rules-heavy games. [SNIP] I can see that. I rather like it. :) [SNIP] I can see this to an extent, but I can also see a use for spell resistant critters, and things like werewolves only being hurt by silver weapons are kind of ultra-traditional. I think it'd be better to drop such things to a bare minimum, but keep 'em around for special occasions. I like this, too, but have some reservations. Maybe some monsters should have an additional power or two; say, breath weapon and dragonfear for dragons, or something like that. For myself, I'm thinking about ritual magic lately. Instead of having magic item creation and high-level magic (raising the dead, communing with a deity, etc.) as 'spells,' make them ritual magic. In order to accomplish the effect, you'd need several things: - must gain access to the correct ritual formula (from a church or a high-level wizard) - must purchase or obtain any necessary items or assistance (possibly including a certain number of other spellcasters, at the DM's option) - must complete a number of successful ability checks in order to be successful in the rite (the number being determined by the DM) For example: Enchanting a sword to a +1 bonus might require the enchantment ritual (obtained from a fellow mage), a masterwork sword, the assistance of at least one other mage, and two successful Knowledge + MIND checks. What do you all think? Regards, Darrell [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Microlite20 : the smallest thing in gaming
Top