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Microlite20 : the smallest thing in gaming
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<blockquote data-quote="greywulf" data-source="post: 4029541" data-attributes="member: 4285"><p>lumin, welcome to the party <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's always a pleasure to meet a new micro-recruit.</p><p></p><p>As regards ACP, in our games we just ignore them under the principle of "Penalties Aren't Fun.", and the game certainly hasn't lost anything in their disappearance. That said, if a Fighter in Full Plate wants to climb a rope (good example, that), I'm going to bang a -2 (or more) on his ass. Most likely, I'd just say "you can't, not in that armour!" and leave it at that. Let him figure out another solution, probably involving pulleys and whatnot. Role-playing, baby <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Of course, M20 is all about options, so if you want a house rule, I suggest imposing the ACP from the SRD equipment list on any skill check involving STR (maybe DEX, your call). That'll do it.</p><p></p><p>On the "why not just pick the best possible armour/shield/weapon combo?" question, there's one simple answer: character concept! That Rogue in plain blue leather armour with gold trimmings sounds a much cooler dude than the one in the corner wearing boring brown studded leather, don't you think? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Save yer optimisation theory for D&D. In Microlite20, it's the game, not the numbers.</p><p></p><p>That's what I think, anyhow. And what do I know? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="greywulf, post: 4029541, member: 4285"] lumin, welcome to the party :) It's always a pleasure to meet a new micro-recruit. As regards ACP, in our games we just ignore them under the principle of "Penalties Aren't Fun.", and the game certainly hasn't lost anything in their disappearance. That said, if a Fighter in Full Plate wants to climb a rope (good example, that), I'm going to bang a -2 (or more) on his ass. Most likely, I'd just say "you can't, not in that armour!" and leave it at that. Let him figure out another solution, probably involving pulleys and whatnot. Role-playing, baby :) Of course, M20 is all about options, so if you want a house rule, I suggest imposing the ACP from the SRD equipment list on any skill check involving STR (maybe DEX, your call). That'll do it. On the "why not just pick the best possible armour/shield/weapon combo?" question, there's one simple answer: character concept! That Rogue in plain blue leather armour with gold trimmings sounds a much cooler dude than the one in the corner wearing boring brown studded leather, don't you think? :) Save yer optimisation theory for D&D. In Microlite20, it's the game, not the numbers. That's what I think, anyhow. And what do I know? :) [/QUOTE]
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