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Microlite5E - A slim hack of fifth edition that's backwards compatible (Jan 2016: now with 2-page class sheets)
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<blockquote data-quote="EditorBFG" data-source="post: 6700449" data-attributes="member: 24719"><p>Having loved Microlite20, I think this is an awesome project!</p><p></p><p>Some thoughts:</p><p>-A system where dual-wielding is always better is weird to me. No reason to build a fencing/duelist type character?</p><p>-Human trait pretty much makes that character not care about Inspiration.</p><p>-Flurry of blows is an unattractive option.</p><p>-Modules should be called out as optional.</p><p>-If you are going to have feats as an option, why not do some simplified ones?</p><p>-Reserve points should be a core rule. (Reserve points are from the 3.5e Unearthed Arcana, originally, FYI.)</p><p>-In the name of simplicity, I would leave out background features. Skill is enough.</p><p>-Inspiration should still involve role-playing in some way, otherwise just leave it out.</p><p>-AC issue, above, still feels counter-intuitive. Heavy armor deserves its due. Why not just max out light armor at AC 17 as in the PHB?</p><p>-Overall, if you are keeping all class features, this system is not that much simpler than 5E character gen, which is already pretty simple.</p><p></p><p>Just my 2cp, feel free to discount or ignore any or all of it?</p></blockquote><p></p>
[QUOTE="EditorBFG, post: 6700449, member: 24719"] Having loved Microlite20, I think this is an awesome project! Some thoughts: -A system where dual-wielding is always better is weird to me. No reason to build a fencing/duelist type character? -Human trait pretty much makes that character not care about Inspiration. -Flurry of blows is an unattractive option. -Modules should be called out as optional. -If you are going to have feats as an option, why not do some simplified ones? -Reserve points should be a core rule. (Reserve points are from the 3.5e Unearthed Arcana, originally, FYI.) -In the name of simplicity, I would leave out background features. Skill is enough. -Inspiration should still involve role-playing in some way, otherwise just leave it out. -AC issue, above, still feels counter-intuitive. Heavy armor deserves its due. Why not just max out light armor at AC 17 as in the PHB? -Overall, if you are keeping all class features, this system is not that much simpler than 5E character gen, which is already pretty simple. Just my 2cp, feel free to discount or ignore any or all of it? [/QUOTE]
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Microlite5E - A slim hack of fifth edition that's backwards compatible (Jan 2016: now with 2-page class sheets)
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