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Microlite81 Old School D&D with a n00b DM anyone?
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<blockquote data-quote="Jimmy Disco T" data-source="post: 6349576" data-attributes="member: 6749529"><p>A brief introduction to try and garner interest...</p><p></p><p><em>[FONT=Verdana, sans-serif]The glory days of the Elves and Dwarves are long gone, leaving only mysterious ruins, dungeons,and ancient magic artifacts as a reminder of ages long gone. The descendants of these once mighty empires have withdrawn to their forests and mountains, leaving just the outcasts, wanderers and occasional traders to maintain contact with the rest of the world.</em></p><p><em>[/FONT]</em></p><p><em><span style="font-family: 'Verdana'">Human settlements dot the landscape - isolated villages, bustling city-states, seaports and everything in between. Slowly the humans are pushing back the boundaries of the monster-filled lands and reclaiming them for civilization, much as the Elves and Dwarves did before them. The Halfling people, once content to stay within their safe and hidden vales and dens, are becoming an increasingly common sight across the land.</span></em></p><p><em><span style="font-family: 'Verdana'"></span></em></p><p><em><span style="font-family: 'Verdana'">Adventurers from all races seek wealth, fortune, magic and power slaying monsters beyond the capabilities of simple guardsmen, delving into ancient dungeons and recovering long lost magic, seeking glory and fame through epic deeds.</span></em></p><p><em><span style="font-family: 'Verdana'"></span></em></p><p><em><span style="font-family: 'Verdana'">The town of Northwatch lies on the coast, at the edges of Human civilization. Somewhat isolated, it relies upon sea trade and thelong and dangerous road to the south to maintain links with othersettlements. A crumbling stone wall and the Town Guard defend against the beasts and monsters that lurk in the surrounding woods. Ancient ruins, Dwarven dungeons and Elven standing stones are found in the local area, the subject of endless alehouse rumours.</span></em></p><p><em><span style="font-family: 'Verdana'"></span></em></p><p><em><span style="font-family: 'Verdana'">You and your companions find yourself in the back of a rickety wagon,half full with sacks of grain and other goods, pulled by a tired looking pony and driven by a disinterested Dwarven trader. You are on your way to Northwatch in search of fortune and adventure. You have heard that the town's local office of the Merchant's League is seeking help for an unusual problem, and they happen to be a very wealthy organisation indeed...</span></em></p><p><em><span style="font-family: 'Verdana'"></span></em></p><p><em><span style="font-family: 'Verdana'"></span></em> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'">Stat Generation: roll 3d6 6 times, take highest 4 scores, assign to STR, AGI, MIND and CHA as you wish (suggestion: use Invisible Castle to roll 6x 3d6 and discard 2 lowest scores)</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'">Starting Level is 3000XP (Level 1 Elf, Level 2 Dwarf/Fighter/Halfling/Magic-User, Level 3 Thief/Cleric)</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'">Characters can be equipped with the 'standard' equipment consisting of pack A, B or C plus their class equipment or can be equipped 'from scratch' with 120 + 3d6x5 GP</span></li> </ul><p></p><p><span style="font-family: 'Verdana'">Deities shamelessly cribbed from 3rd ed PHB:</span></p><p><span style="font-family: 'Verdana'">Pelor (Sun, light, life), Boccob (Magic, knowledge, lore), Olidamarra (Luck, rogues, fortune), the three deities chiefly worshipped by humans</span></p><p><span style="font-family: 'Verdana'">Corellon, god of elves</span></p><p><span style="font-family: 'Verdana'">Moradin, god of dwarves</span></p><p><span style="font-family: 'Verdana'">Yondalla, goddess of halflings</span></p></blockquote><p></p>
[QUOTE="Jimmy Disco T, post: 6349576, member: 6749529"] A brief introduction to try and garner interest... [I][FONT=Verdana, sans-serif]The glory days of the Elves and Dwarves are long gone, leaving only mysterious ruins, dungeons,and ancient magic artifacts as a reminder of ages long gone. The descendants of these once mighty empires have withdrawn to their forests and mountains, leaving just the outcasts, wanderers and occasional traders to maintain contact with the rest of the world. [/FONT][/I] [I][FONT=Verdana]Human settlements dot the landscape - isolated villages, bustling city-states, seaports and everything in between. Slowly the humans are pushing back the boundaries of the monster-filled lands and reclaiming them for civilization, much as the Elves and Dwarves did before them. The Halfling people, once content to stay within their safe and hidden vales and dens, are becoming an increasingly common sight across the land.[/FONT][/I] [I][FONT=Verdana] Adventurers from all races seek wealth, fortune, magic and power slaying monsters beyond the capabilities of simple guardsmen, delving into ancient dungeons and recovering long lost magic, seeking glory and fame through epic deeds. [/FONT][/I] [I][FONT=Verdana]The town of Northwatch lies on the coast, at the edges of Human civilization. Somewhat isolated, it relies upon sea trade and thelong and dangerous road to the south to maintain links with othersettlements. A crumbling stone wall and the Town Guard defend against the beasts and monsters that lurk in the surrounding woods. Ancient ruins, Dwarven dungeons and Elven standing stones are found in the local area, the subject of endless alehouse rumours. [/FONT][/I] [I][FONT=Verdana]You and your companions find yourself in the back of a rickety wagon,half full with sacks of grain and other goods, pulled by a tired looking pony and driven by a disinterested Dwarven trader. You are on your way to Northwatch in search of fortune and adventure. You have heard that the town's local office of the Merchant's League is seeking help for an unusual problem, and they happen to be a very wealthy organisation indeed... [/FONT][/I] [LIST] [*][FONT=Verdana]Stat Generation: roll 3d6 6 times, take highest 4 scores, assign to STR, AGI, MIND and CHA as you wish (suggestion: use Invisible Castle to roll 6x 3d6 and discard 2 lowest scores)[/FONT] [*][FONT=Verdana]Starting Level is 3000XP (Level 1 Elf, Level 2 Dwarf/Fighter/Halfling/Magic-User, Level 3 Thief/Cleric)[/FONT] [*][FONT=Verdana]Characters can be equipped with the 'standard' equipment consisting of pack A, B or C plus their class equipment or can be equipped 'from scratch' with 120 + 3d6x5 GP[/FONT] [/LIST] [FONT=Verdana]Deities shamelessly cribbed from 3rd ed PHB:[/FONT] [FONT=Verdana]Pelor (Sun, light, life), Boccob (Magic, knowledge, lore), Olidamarra (Luck, rogues, fortune), the three deities chiefly worshipped by humans[/FONT] [FONT=Verdana]Corellon, god of elves[/FONT] [FONT=Verdana]Moradin, god of dwarves[/FONT] [FONT=Verdana]Yondalla, goddess of halflings[/FONT] [/QUOTE]
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